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refactor: move logging into a folder and namespace (#697)
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BREAKING CHANGE: Logging moved into a namespace, use Mirror.Logging
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paulpach committed Mar 14, 2021
1 parent ffff3f5 commit 814653f
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Showing 41 changed files with 47 additions and 4 deletions.
1 change: 1 addition & 0 deletions Assets/Mirage/Authenticators/BasicAuthenticator.cs
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using System.Collections;
using UnityEngine;
using Mirage.Logging;

namespace Mirage.Authenticators
{
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1 change: 1 addition & 0 deletions Assets/Mirage/Authenticators/TimeoutAuthenticator.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Mirage.Logging;

namespace Mirage.Authenticators
{
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1 change: 1 addition & 0 deletions Assets/Mirage/Components/Experimental/NetworkRigidbody.cs
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using UnityEngine;
using Mirage.Logging;

namespace Mirage.Experimental
{
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1 change: 1 addition & 0 deletions Assets/Mirage/Components/HeadlessFrameLimiter.cs
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using UnityEngine;
using UnityEngine.Rendering;
using Mirage.Logging;

namespace Mirage
{
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1 change: 1 addition & 0 deletions Assets/Mirage/Components/LobbyReady.cs
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using System.Collections.Generic;
using UnityEngine;
using Mirage.Logging;

namespace Mirage
{
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1 change: 1 addition & 0 deletions Assets/Mirage/Components/NetworkAnimator.cs
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using System.Linq;
using UnityEngine;
using UnityEngine.Serialization;
using Mirage.Logging;

namespace Mirage
{
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1 change: 1 addition & 0 deletions Assets/Mirage/Components/NetworkProximityChecker.cs
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using System.Collections.Generic;
using UnityEngine;
using Mirage.Logging;

namespace Mirage
{
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1 change: 1 addition & 0 deletions Assets/Mirage/Components/NetworkSceneChecker.cs
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using Mirage.Logging;

namespace Mirage
{
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1 change: 1 addition & 0 deletions Assets/Mirage/Components/OnlineOfflineScene.cs
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using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.Serialization;
using Mirage.Logging;

namespace Mirage
{
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1 change: 1 addition & 0 deletions Assets/Mirage/Editor/LogLevelWindow.cs
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using System.Linq;
using UnityEditor;
using UnityEngine;
using Mirage.Logging;

namespace Mirage
{
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1 change: 1 addition & 0 deletions Assets/Mirage/Editor/NetworkBehaviourInspector.cs
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using System.Reflection;
using UnityEditor;
using UnityEngine;
using Mirage.Logging;

namespace Mirage
{
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1 change: 1 addition & 0 deletions Assets/Mirage/Editor/NetworkMenu.cs
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using Mirage.KCP;
using UnityEditor;
using UnityEngine;
using Mirage.Logging;

namespace Mirage
{
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1 change: 1 addition & 0 deletions Assets/Mirage/Editor/NetworkScenePostProcess.cs
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using UnityEditor;
using UnityEditor.Callbacks;
using UnityEngine;
using Mirage.Logging;

namespace Mirage
{
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1 change: 1 addition & 0 deletions Assets/Mirage/Editor/SceneDrawer.cs
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using UnityEditor;
using UnityEngine;
using Mirage.Logging;

namespace Mirage
{
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1 change: 1 addition & 0 deletions Assets/Mirage/Editor/WelcomeWindow/WelcomeWindow.cs
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using UnityEditor.PackageManager.Requests;
using UnityEngine;
using UnityEngine.UIElements;
using Mirage.Logging;

/**
* Docs used:
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1 change: 1 addition & 0 deletions Assets/Mirage/Runtime/CharacterSpawner.cs
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
using Mirage.Logging;

namespace Mirage
{
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1 change: 1 addition & 0 deletions Assets/Mirage/Runtime/ClientObjectManager.cs
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using Mirage.RemoteCalls;
using UnityEngine;
using UnityEngine.Serialization;
using Mirage.Logging;

namespace Mirage
{
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8 changes: 8 additions & 0 deletions Assets/Mirage/Runtime/Logging.meta

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using System.Collections.Generic;
using UnityEngine;

namespace Mirage
namespace Mirage.Logging
{
public static class LogFactory
{
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using System.Collections.Generic;
using UnityEngine;

namespace Mirage
namespace Mirage.Logging
{
[ExecuteInEditMode]
[AddComponentMenu("Network/LogSettings")]
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1 change: 1 addition & 0 deletions Assets/Mirage/Runtime/NetworkBehaviour.cs
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using Cysharp.Threading.Tasks;
using Mirage.RemoteCalls;
using UnityEngine;
using Mirage.Logging;

namespace Mirage
{
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1 change: 1 addition & 0 deletions Assets/Mirage/Runtime/NetworkClient.cs
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using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Serialization;
using Mirage.Logging;

namespace Mirage
{
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1 change: 1 addition & 0 deletions Assets/Mirage/Runtime/NetworkIdentity.cs
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using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.Events;
using Mirage.Logging;
#if UNITY_EDITOR
using UnityEditor;
#if UNITY_2018_3_OR_NEWER
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1 change: 1 addition & 0 deletions Assets/Mirage/Runtime/NetworkPlayer.cs
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using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.Assertions;
using Mirage.Logging;

namespace Mirage
{
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1 change: 1 addition & 0 deletions Assets/Mirage/Runtime/NetworkReader.cs
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using System.IO;
using System.Text;
using UnityEngine;
using Mirage.Logging;

namespace Mirage
{
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1 change: 1 addition & 0 deletions Assets/Mirage/Runtime/NetworkReaderPool.cs
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using System;
using UnityEngine;
using Mirage.Logging;

namespace Mirage
{
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1 change: 1 addition & 0 deletions Assets/Mirage/Runtime/NetworkSceneManager.cs
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using UnityEngine.SceneManagement;
using UnityEngine.Serialization;
using InvalidEnumArgumentException = System.ComponentModel.InvalidEnumArgumentException;
using Mirage.Logging;

namespace Mirage
{
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1 change: 1 addition & 0 deletions Assets/Mirage/Runtime/NetworkServer.cs
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using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Serialization;
using Mirage.Logging;

namespace Mirage
{
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1 change: 1 addition & 0 deletions Assets/Mirage/Runtime/NetworkTime.cs
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using System;
using UnityEngine;
using Mirage.Logging;
using Stopwatch = System.Diagnostics.Stopwatch;

namespace Mirage
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1 change: 1 addition & 0 deletions Assets/Mirage/Runtime/NetworkWriterPool.cs
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using System;
using UnityEngine;
using Mirage.Logging;

namespace Mirage
{
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1 change: 1 addition & 0 deletions Assets/Mirage/Runtime/RemoteCallHelper.cs
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using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine;
using Mirage.Logging;

namespace Mirage.RemoteCalls
{
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1 change: 1 addition & 0 deletions Assets/Mirage/Runtime/ServerObjectManager.cs
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using Mirage.RemoteCalls;
using UnityEngine;
using UnityEngine.Serialization;
using Mirage.Logging;

namespace Mirage
{
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1 change: 1 addition & 0 deletions Assets/Mirage/Runtime/Transport/Kcp/KcpConnection.cs
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using System.Threading;
using Cysharp.Threading.Tasks;
using UnityEngine;
using Mirage.Logging;

namespace Mirage.KCP
{
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using UnityEngine;
using Mirage.Logging;

namespace Mirage.Examples.Additive
{
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1 change: 1 addition & 0 deletions Assets/Mirage/Samples~/Chat/Scripts/ChatWindow.cs
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using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
using Mirage.Logging;

namespace Mirage.Examples.Chat
{
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using UnityEngine;
using Mirage.Logging;

namespace Mirage.Examples.MultipleAdditiveScenes
{
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1 change: 1 addition & 0 deletions Assets/Tests/Editor/LogFactoryTests.cs
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using NSubstitute;
using NUnit.Framework;
using UnityEngine;
using Mirage.Logging;

namespace Mirage
{
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1 change: 1 addition & 0 deletions Assets/Tests/Weaver/Tests.cs
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using System;
using System.IO;
using System.Linq;
using Mirage.Logging;
using Mono.Cecil;
using NUnit.Framework;
using Unity.CompilationPipeline.Common.Diagnostics;
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4 changes: 2 additions & 2 deletions doc/Articles/Components/NetworkLogSettings.md
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# Network Log Settings

**See also <xref:Mirage.LogFactory> in the API Reference.**
**See also <xref:Mirage.Logging.LogFactory> in the API Reference.**

## Network Log Settings component

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![Window](LogLevelWindow.png)

To change settings at runtime please see <xref:Mirage.LogFactory>.
To change settings at runtime please see <xref:Mirage.Logging.LogFactory>.

## Issues

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