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refactor: changing OnServerAuthenticated to protected
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BREAKING CHANGE: NetworkServerManager.OnServerAuthenticated is now protected instead of public
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James-Frowen committed Sep 8, 2021
1 parent 665fa6c commit b0da955
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Assets/Mirage/Runtime/NetworkSceneManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -455,7 +455,7 @@ public void ServerUnloadSceneAdditively(Scene scene, IEnumerable<INetworkPlayer>
/// Please override this function if this is not intended behavior for you.</para>
/// </summary>
/// <param name="player">The current player that finished authenticating.</param>
public virtual void OnServerAuthenticated(INetworkPlayer player)
protected internal virtual void OnServerAuthenticated(INetworkPlayer player)
{
logger.Log("[NetworkSceneManager] - OnServerAuthenticated");

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