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fix: fixing use of network identity in network message (#955)
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adding objectLocator to object locator so that it can be used to find objects when reading network messages
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James-Frowen committed Oct 1, 2021
1 parent 6395251 commit bc1b82a
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Showing 6 changed files with 51 additions and 6 deletions.
7 changes: 6 additions & 1 deletion Assets/Mirage/Runtime/MessageHandler.cs
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@ public class MessageHandler : IMessageReceiver
static readonly ILogger logger = LogFactory.GetLogger(typeof(MessageHandler));

readonly bool disconnectOnException;
readonly IObjectLocator objectLocator;

/// <summary>
/// Handles network messages on client and server
Expand All @@ -22,9 +23,10 @@ public class MessageHandler : IMessageReceiver

internal readonly Dictionary<int, NetworkMessageDelegate> messageHandlers = new Dictionary<int, NetworkMessageDelegate>();

public MessageHandler(bool disconnectOnException)
public MessageHandler(IObjectLocator objectLocator, bool disconnectOnException)
{
this.disconnectOnException = disconnectOnException;
this.objectLocator = objectLocator;
}

private static NetworkMessageDelegate MessageWrapper<T>(MessageDelegateWithPlayer<T> handler)
Expand Down Expand Up @@ -109,6 +111,9 @@ public void HandleMessage(INetworkPlayer player, ArraySegment<byte> packet)
{
using (PooledNetworkReader networkReader = NetworkReaderPool.GetReader(packet))
{
// set ObjectLocator so that message can use NetworkIdentity
networkReader.ObjectLocator = objectLocator;

// protect against attackers trying to send invalid data packets
// exception could be throw if:
// - invalid headers
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4 changes: 2 additions & 2 deletions Assets/Mirage/Runtime/NetworkClient.cs
Original file line number Diff line number Diff line change
Expand Up @@ -114,7 +114,7 @@ public void Connect(string address = null, ushort? port = null)
if (logger.LogEnabled()) logger.Log($"Client connecting to endpoint: {endPoint}");

ISocket socket = SocketFactory.CreateClientSocket();
MessageHandler = new MessageHandler(DisconnectOnException);
MessageHandler = new MessageHandler(World, DisconnectOnException);
var dataHandler = new DataHandler(MessageHandler);
Metrics = EnablePeerMetrics ? new Metrics() : null;

Expand Down Expand Up @@ -190,7 +190,7 @@ internal void ConnectHost(NetworkServer server, IDataHandler serverDataHandler)
World = server.World;

// create local connection objects and connect them
MessageHandler = new MessageHandler(DisconnectOnException);
MessageHandler = new MessageHandler(World, DisconnectOnException);
var dataHandler = new DataHandler(MessageHandler);
(IConnection clientConn, IConnection serverConn) = PipePeerConnection.Create(dataHandler, serverDataHandler, OnHostDisconnected, null);

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2 changes: 1 addition & 1 deletion Assets/Mirage/Runtime/NetworkServer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -192,7 +192,7 @@ public void StartServer(NetworkClient localClient = null)
SyncVarSender = new SyncVarSender();

LocalClient = localClient;
MessageHandler = new MessageHandler(DisconnectOnException);
MessageHandler = new MessageHandler(World, DisconnectOnException);
MessageHandler.RegisterHandler<NetworkPingMessage>(World.Time.OnServerPing);

ISocket socket = SocketFactory.CreateServerSocket();
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29 changes: 29 additions & 0 deletions Assets/Tests/Runtime/ClientServer/NetworkIdentityMessageTest.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,29 @@
using NUnit.Framework;

namespace Mirage.Tests.Runtime.ClientServer
{
public class NetworkIdentityMessageTest : ClientServerSetup<MockComponent>
{
[NetworkMessage]
public struct MyMessage
{
public NetworkIdentity player1;
}

[Test]
public void MessageFindsNetworkIdentities()
{
NetworkIdentity found = null;
client.MessageHandler.RegisterHandler((MyMessage msg) =>
{
found = msg.player1;
});
serverPlayer.Send(new MyMessage { player1 = serverPlayer.Identity });

server.Update();
client.Update();

Assert.That(found == clientPlayer.Identity, "Could not find client version of object");
}
}
}

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4 changes: 2 additions & 2 deletions Assets/Tests/Runtime/Serialization/MessageHandlerTest.cs
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,7 @@ public void SetUp()
reader = new NetworkReader();
reader.Reset(new byte[] { 1, 2, 3, 4 });

messageHandler = new MessageHandler(true);
messageHandler = new MessageHandler(null, true);
}


Expand All @@ -44,7 +44,7 @@ public void InvokesMessageHandler()
[TestCase(false)]
public void DisconnectsIfHandlerHasException(bool disconnectOnThrow)
{
messageHandler = new MessageHandler(disconnectOnThrow);
messageHandler = new MessageHandler(null, disconnectOnThrow);

int invoked = 0;
messageHandler.RegisterHandler<SceneReadyMessage>(_ => { invoked++; throw new InvalidOperationException("Fun Exception"); });
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