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fix: param no longer exists. updating summary
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uweeby committed Apr 16, 2021
1 parent a9c2098 commit c9a919f
Showing 1 changed file with 0 additions and 2 deletions.
2 changes: 0 additions & 2 deletions Assets/Mirage/Runtime/ServerObjectManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -550,7 +550,6 @@ public void Spawn(NetworkIdentity identity)
/// </summary>
/// <param name="obj">The object to spawn.</param>
/// <param name="assetId">The assetId of the object to spawn. Used for custom spawn handlers.</param>
/// <param name="client">The client associated to the object.</param>
/// <param name="owner">The connection that has authority over the object</param>
public void Spawn(GameObject obj, Guid assetId, INetworkPlayer owner = null)
{
Expand All @@ -567,7 +566,6 @@ public void Spawn(GameObject obj, Guid assetId, INetworkPlayer owner = null)
/// <para>This will cause a new object to be instantiated from the registered prefab, or from a custom spawn function.</para>
/// </summary>
/// <param name="obj">Game object with NetworkIdentity to spawn.</param>
/// <param name="client">Client associated to the object.</param>
/// <param name="owner">The connection that has authority over the object</param>
public void Spawn(GameObject obj, INetworkPlayer owner = null)
{
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