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feat: make networkscenemanager optional again (#595)
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* only assign listeners if networkscenemanager not null

* feat: no networkscenemanager present spawn player after authenticate

* fix nre when nsm is missing

* unregister on destroy
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uweeby committed Feb 17, 2021
1 parent 7d7b53d commit ed180ff
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Showing 2 changed files with 17 additions and 4 deletions.
13 changes: 11 additions & 2 deletions Assets/Mirage/Runtime/PlayerSpawner.cs
Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,15 @@ public virtual void Start()
}
if (Client != null)
{
SceneManager.ClientSceneChanged.AddListener(OnClientSceneChanged);
if(SceneManager != null)
{
SceneManager.ClientSceneChanged.AddListener(OnClientSceneChanged);
}
else
{
Client.Authenticated.AddListener(c => Client.Send(new AddPlayerMessage()));
}

if(ClientObjectManager != null)
{
ClientObjectManager.RegisterPrefab(PlayerPrefab);
Expand All @@ -57,9 +65,10 @@ public virtual void Start()

void OnDestroy()
{
if (Client != null)
if (Client != null && SceneManager != null)
{
SceneManager.ClientSceneChanged.RemoveListener(OnClientSceneChanged);
Client.Authenticated.RemoveListener(c => Client.Send(new AddPlayerMessage()));
}
if (Server != null)
{
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8 changes: 6 additions & 2 deletions Assets/Mirage/Runtime/ServerObjectManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -67,8 +67,12 @@ public void Start()
Server.OnStartHost.AddListener(StartedHost);
Server.Authenticated.AddListener(OnAuthenticated);
Server.Stopped.AddListener(OnServerStopped);
NetworkSceneManager.ServerChangeScene.AddListener(OnServerChangeScene);
NetworkSceneManager.ServerSceneChanged.AddListener(OnServerSceneChanged);

if(NetworkSceneManager != null)
{
NetworkSceneManager.ServerChangeScene.AddListener(OnServerChangeScene);
NetworkSceneManager.ServerSceneChanged.AddListener(OnServerSceneChanged);
}
}
}

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