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(dont squash) feat: use scriptable object for spawnable prefabs #1129

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merged 22 commits into from
Feb 2, 2023

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James-Frowen
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squash of 3 commits:

- added network prefabs scriptable object
- add tests
- renamed Drawers to Inspector
@James-Frowen James-Frowen force-pushed the Hertzole_scriptable_network_prefabs branch from 10990df to ae3cff2 Compare February 1, 2023 15:41
…same time

making the private functions that loop over IEnumerable instead of using field themselves
allows users to register multiple prefabs at the same time if they want to
will draw create new and field referecne in 1 line if it doesn't exist
adds buttons to move prefabs from the field list to the SO list.
Only visible if the SO is not null and the field list is not empty
dont need custom uicode for this class, buttons can be drawn after default inspector using old gui
@James-Frowen James-Frowen force-pushed the Hertzole_scriptable_network_prefabs branch from ddb07fb to 08187ad Compare February 2, 2023 16:11
@James-Frowen James-Frowen merged commit 2b32952 into master Feb 2, 2023
@James-Frowen James-Frowen deleted the Hertzole_scriptable_network_prefabs branch February 2, 2023 16:36
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github-actions bot commented Feb 2, 2023

🎉 This PR is included in version 129.6.0 🎉

The release is available on GitHub release

Your semantic-release bot 📦🚀

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2 participants