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feat: Headless Benchmark #394
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The benchmark can be run in editor using the "editorArgs" or it can be run in a standalone using normal command line args. Example command line arg usage:
In its current design at the time of this comment the specified players and monsters will constantly translate and rotate to provide network load. There is also a SyncVar float that will constantly update its value with a random number. In future changes I would like to make the frequency of the objects moving adjustable and the number of syncvar/rpcs also adjustable to better simulate real gameplay. |
merge master to fix kcp loading issue |
Kudos, SonarCloud Quality Gate passed! 0 Bugs No Coverage information |
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