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Be able to remove character from player without destroying it #883
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James-Frowen
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fixes: #883 BREAKING CHANGE: RemovePlayerForConnection removed, use RemoveCharacter or DestroyCharacter instead
James-Frowen
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Nov 1, 2021
fixes: #883 BREAKING CHANGE: RemovePlayerForConnection removed, use RemoveCharacter or DestroyCharacter instead. Note for RemoveCharacter destroyServerObject now defaults to true
James-Frowen
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Nov 1, 2021
fixes: #883 BREAKING CHANGE: RemovePlayerForConnection removed, use RemoveCharacter or DestroyCharacter instead. Note for RemoveCharacter destroyServerObject now defaults to true
James-Frowen
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Nov 1, 2021
fixes: #883 BREAKING CHANGE: RemovePlayerForConnection removed, use RemoveCharacter or DestroyCharacter instead. Note for RemoveCharacter destroyServerObject now defaults to true
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# [110.0.0](v109.0.3...v110.0.0) (2021-11-01) ### Bug Fixes * adding method to remove character without destroying the object ([19cad00](19cad00)), closes [#883](#883) * fixing remove authority for host ([528f66b](528f66b)) ### BREAKING CHANGES * RemovePlayerForConnection removed, use RemoveCharacter or DestroyCharacter instead. Note for RemoveCharacter destroyServerObject now defaults to true
🎉 This issue has been resolved in version 110.0.0 🎉 The release is available on GitHub release Your semantic-release bot 📦🚀 |
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Please explain the suggested feature in detail.
Be able to remove the character object from a networkplayer without destroying or unspawning the gameobject.
This is useful if you want to keep a character in the scene after a player disconnects, but current there is no way to remove ownership from it without unspawning it or replacing it with a new networkidentity
How exactly does this keep you from releasing your game right now?
current workaround, use a dummy networkidentity and use
ReplaceCharacter
Can you suggest a possible solution?
improve the
RemovePlayerForConnection
methodThe text was updated successfully, but these errors were encountered: