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This repository has been archived by the owner on Jun 3, 2023. It is now read-only.

Releases: Mirasaki/dayz-leaderboard-bot

Multi-server automatic leaderboards

08 Mar 11:13
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This release changes the way the automatic leaderboard module functions, and now takes your config from the /config/servers.json file - the /config/.env file is no longer used for this. If you update to this version, you will have to update your /config/servers.json file according to the example

+ feat: support automatic leaderboard for each server defined in servers.json
+ use dev script instead of start:dev
+ update example servers.json file
+ use global commands instead of test commands
+ conditional TEST_SERVER_GUILD_ID command management, leave it undefined and you'll only have global commands
- remove config from .env
- remove some unused eslint-rule ignores

Full Changelog: v1.1.9...v1.2.0

v1.1.9

03 Feb 15:51
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What's Changed

  • properly check AUTO_LB_CHANNEL_ID availability by @Mirasaki in #44

Full Changelog: v1.1.8...v1.1.9

v1.1.8 - Support multiple servers

02 Feb 11:57
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Full Changelog: v1.1.7...v1.1.8

v1.1.7

30 Dec 21:46
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Full Changelog: v1.1.6...v1.1.7

fix: API character limit error

22 Dec 11:17
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Full Changelog: v1.1.5...v1.1.6

Automatic Leaderboard

21 Dec 13:24
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What's Changed

  • Add functionality for automatically posting leaderboard data to a configurable channel on a configurable timeout
  • Improve and export leaderboard embed parsing. It is now no longer restricted to the 25 field Discord limit, the new limit would be 250 for a single message.

Full Changelog: v1.1.3...v1.1.4

Fix playtime

10 Sep 12:08
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Updated eslint configuration and fix bug in playtime calculation

v1.1.2 - support all /stats identifiers

01 Sep 11:44
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Full Changelog: v1.1.1...v1.1.2

v1.1.1

31 Aug 19:15
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Use cross-fetch over node fetch, as some users can't resolve the import

v1.1.0

31 Aug 10:32
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Full Changelog: v1.0.9...v1.1.0