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Raymarching Playground

Project to play around with shaders.

Based on: My SFML Template

Shader example

My setup

I use Visual Studio Code with the following extensions:

After installing these extensions, simply clone this repository and open the folder in VSCode. CMake Tools should recognize the project. Copy the compile_commands.json file from build/ to the parent directory.

Now you can use the following commands:

  • CMake: Build - to build the executable (do this first)
  • CMake: Run Without Debugging - to run the executable (shortcut Shift+F5)
  • CMake: Debug - to run the project with debugging (shortcut Ctrl+F5)

If all goes well, you should see the "game" in action.


Tested on:

  • Windows 10 with MinGW, Clang and Visual Studio 2022
  • MacOS with GCC & Clang

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