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Gridspace
A Sci-Fi MUD written from scratch in Erlang

Written by: Brian Williams (mixolyde)

Features Implemented:
Simple telnet connectivity
In memory login creation

TODO:
Permanent file-based data storage
Player objects/stats
Ship objects
Weapon objects
World/System/Universe design and objects
Starbase/Planet design, objects descriptions
Scanning and Navigating
Movement
Communication
Combat
NPCs
Missions
Player Economy
Mining
Team-based play

Nearly everything

Developers:
* Install the latest Erlang
* Start the Erlang shell
* In the shell:
  * cd("checkout directory/src").
  * c(build).
  * build:all().
  * cd("../ebin").
  * application:start(gs_app).
  * application:stop(gs_app).
  

This is probably years from being ready for team development

Players:
Ha!

Inspired by:
EVE Online (http://www.eveonline.com)
Tradewars 2002
Privateer
Elite
Battletech MUX (http://frontiermux.com)
Pardus (http://www.pardus.at)

Design Goals/Decisions:
* Player can own multiple starships, but pilots one at a time
* Player pilots in real-time using text commands for viewing surroundings and driving (google: Basic Mech Instruction)
* Player can buy and sell cargo, fight NPC ships, fight player ships, complete missions, craft, explore, build, design ship fittings
* Some kind of randomized instance maps for players/teams to explore
* Single systems of planets/roids/bases connected by jump gates
* Systems are a 2d plane for easy navigation and text display
* Long and short range scanning/probing
* Electronic Warfare
* Player skills affecting combat rolls
* Fleet/Squad play

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A Sci-Fi MUD written in Erlang

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