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Gridspace A Sci-Fi MUD written from scratch in Erlang Written by: Brian Williams (mixolyde) Features Implemented: Simple telnet connectivity In memory login creation TODO: Permanent file-based data storage Player objects/stats Ship objects Weapon objects World/System/Universe design and objects Starbase/Planet design, objects descriptions Scanning and Navigating Movement Communication Combat NPCs Missions Player Economy Mining Team-based play Nearly everything Developers: * Install the latest Erlang * Start the Erlang shell * In the shell: * cd("checkout directory/src"). * c(build). * build:all(). * cd("../ebin"). * application:start(gs_app). * application:stop(gs_app). This is probably years from being ready for team development Players: Ha! Inspired by: EVE Online (http://www.eveonline.com) Tradewars 2002 Privateer Elite Battletech MUX (http://frontiermux.com) Pardus (http://www.pardus.at) Design Goals/Decisions: * Player can own multiple starships, but pilots one at a time * Player pilots in real-time using text commands for viewing surroundings and driving (google: Basic Mech Instruction) * Player can buy and sell cargo, fight NPC ships, fight player ships, complete missions, craft, explore, build, design ship fittings * Some kind of randomized instance maps for players/teams to explore * Single systems of planets/roids/bases connected by jump gates * Systems are a 2d plane for easy navigation and text display * Long and short range scanning/probing * Electronic Warfare * Player skills affecting combat rolls * Fleet/Squad play