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Info

This GMenu2X is a fork of GMenuNX and is developed for the MiyooCFW, released under the GNU GPL license v2.

View changelog in changelog file & release page.

Installation

A) Binary

  1. Replace the gmenu2x binary with the latest one.
  2. Additionaly for working directory with linux spefific file type partition (e.g.: EXT, BTRFS): chmod +x gmenu2x
  3. (Re)Boot your device and enjoy new GMenu2X

B) ZIP-bundle

  1. Extract the gmenu2x-*.zip content to $HOME/gmenu2x directory on your device
  2. Perform steps 2 & 3 from "Binary" installation process

C) IPK-package

  1. Launch gmenu2x-*.ipk from within GMenu2X's Explorer.
  2. Restart GMenu2X frontend or reboot device.

Building

MiyooCFW:

Set up your environment with latest SDK (use MiyooCFW/buildroot). Generated toolchain should be placed at /opt/miyoo/ directory.

  • build gmenu2x binary:
make -f Makefile.miyoo
  • build GMenu2X distribution package:
make -f Makefile.miyoo dist

you can find both outputs in ./dist/miyoo/ directory.

PC (Linux):

This is primarily useful for development/testing. First, install the dependencies. This should work for Debian/Ubuntu systems, use the appropriate package manager for other systems:

sudo apt-get install -y build-essential libsdl1.2-dev libsdl-image1.2-dev libsdl-mixer1.2-dev libsdl-ttf2.0-dev libboost-all-dev libfreetype6-dev libbz2-dev libmpg123-dev

Compile with:

make dist

Then run it from the dist/linux/ directory:

cd dist/linux
./gmenu2x

Translations

The list of available translations with examples are stored in gmenu2x/translations/ dir of your GMenu2X distribution package.
The current in use messages from U.S. English language can be read from: translate.txt. This does not include appLinks' Title&Description which can be added freely by user.

You can run tools/gen_translate.sh to generate above list providing argument in form of txt file with list of #define for your platform. Otherwise you can rebuild GMenu2X with -DCHECK_TRANSLATION CFLAG in Makefile. Then after running binary with selected language you will find untraslated.txtfile with list of missing translation strings which failed to be generated at the time of using GMenu2X.

Special strings in translation file

The "_about_" assigns corresponding text file for displaying About message, e.g. "_about_=_about_en" means _about_en.txt is being used for English translation.

The "_keyboard_<table_number>_<line_number>_" string will modify alternative overlay keyboard on Input Dialog (accesed with MODIFY button).

Dictionary

To view the full list of string messages available to translate in source see: dictionary.txt

To generate this list of available strings' aliases you can run from src:

(grep -o -rn . -P -e "\ttr\["[^]]*"\]" ; grep -o -rn . -e '>tr\["[^]]*"\]\|(tr\["[^]]*"\]\|\+tr\["[^]]*"\]\|\ tr\["[^]]*"\]\|,tr\["[^]]*"\]') | sed 's/.*\[\(.*\)\].*/\1/' | sed 's/\"\(.*\)\"/\1=/' | sed ':a;N;$!ba;s/\\n/ /g' | tr -d '\\' | sort | uniq

Skins & fonts

Please refer to directory containing appropriate skin for detailed information about authors and licensing of specific theme and its fonts. See below schema for general info:

assets/skins
├── Default
│   ├── GNU_Unifont.ttf
│   ├── LICENSE_font-GPLv2.txt
│   └── LICENSE_skin.txt
├── FontiGrid
│   ├── BebasKai.ttf
│   ├── BebasNeue-Bold.ttf
│   ├── font-modify.info
│   ├── LICENSE_font-OFLv1.1.txt
│   └── LICENSE_skin-GPLv2.txt
├── GameShow
│   ├── font-modify.info
│   ├── KdamThmorPro-Regular.ttf
│   ├── LICENSE_font-OFLv1.1.txt
│   └── LICENSE_skin-CC_BY_3.0_US.txt
├── NeonWave
│   ├── Audiowide-Regular.ttf
│   ├── font-modify.info
│   ├── LICENSE_font-OFLv1.1.txt
│   └── LICENSE_skin-CC_BY_3.0_US.txt
└── Nsdark
    ├── BebasKai.ttf
    ├── BebasNeue-Bold.ttf
    ├── font-modify.info
    ├── LICENSE_font-OFLv1.1.txt
    └── LICENSE_skin-GPLv2.txt

above list generated with cmd: tree assets/skins -L 2 -I 'icons|imgs|logos*|sections|wallpap*|backdrops|free_backdrop|font.ttf|skin.conf|ACKNOW*' -U

Fonts under OFL license has been expanded with GNU_Unifont.ttf using font_merge.sh tool to include most of the UNICODE glyphs and all CJK characters, thus transforming to Pan-Unicode font type.

Controls

(Bittboy's specific mapping in round brackets)

  • A: Accept / Launch selected link / Confirm action;
  • B: Back / Cancel action;
  • X: Goes up one directory in file browser;
  • X-hold: Bring up Date&Time quick dialog;
  • X + Y: Switch from/to Default font;
  • Y: Bring up the manual/readme;
  • Y-hold: Restart the GMenu2X;
  • L1(TB), R1(TA): Switch between sections left/right or PageUp/PageDown on lists;
  • L2, R2: Fast Decrement/Increment of selected value;
  • START: GMenu2X settings;
  • START-hold: Toggle Suspend mode;
  • SELECT: Bring up the contextual menu;
  • SELECT-hold: Disable TV-output;
  • SELECT + L1(TB): Volume control;
  • SELECT + R1(TA): Change screen brightness;
  • SELECT + START: Take a screenshot;
  • RESET: Bring up Poweroff dialog;

In settings:

  • A, LEFT, RIGHT: Accept, select or toggle setting;
  • B: Back or cancel edits and return;
  • START: Save edits and return;
  • SELECT: Clear or set default value.

AutoStart

  • In Settings - enable AUTOSTART feature.
  • Start app/game you would like to be launched every time at first after boot/reboot.
  • Every time you launch a device you will be welcomed with AutoStart selection menu.
  • Next previously launched app will start with all the settings you provide it with from GMenu2X linkapp config.
  • When you disable AutoStart msgbox there are only 2 ways to turn OFF this feature:
    • press "Y" at startup during GMenu2X loading screen
    • discard dialogAutoStart=1 line in gmenu2x.conf file
    • remove gmenu2x.conf file entirely

Parameters

You can pass useful variables (which can be treated as arguments for cmd) before launching app in the editLink menu under "Parameters" option:

  • [selPath] - this string will be replaced by the selector path.
  • [selFile] - this string will be replaced by the selected file's name, in the selector, without its extension.
  • [selExt] - this string will be replaced by the selected file's extension.
  • [selFileFull] - this is a shortcut value that means [selFile][selExt]
  • [selFullPath] - this is a shortcut value that means [selPath][selFile][selExt]

How to have previews in Selector Browser

  • Select the link you want to edit and press "menu";
  • Edit the link;
  • Configure the link to match your directory structure. Important fields:
    • Selector Directory: The directory of your roms
    • Selector Browser: Enable selector before launching the app
    • Selector Filter: Filter extensions to be shown in the selector. Separate multiple extensions with commas.
    • Selector Screenshots: The directory of the screenshots/preview of your roms. It can be different than your roms directory.
  • The name of the file of rom and preview have to be exactly the same. Supported image types are .png or .jpg;