-
Notifications
You must be signed in to change notification settings - Fork 435
/
room.cpp
4119 lines (3486 loc) · 132 KB
/
room.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
#include "room.h"
#include "engine.h"
#include "settings.h"
#include "standard.h"
#include "ai.h"
#include "scenario.h"
#include "gamerule.h"
#include "scenerule.h"
#include "contestdb.h"
#include "banpair.h"
#include "roomthread3v3.h"
#include "roomthread1v1.h"
#include "server.h"
#include "generalselector.h"
#include "jsonutils.h"
#include "structs.h"
#include <QStringList>
#include <QMessageBox>
#include <QHostAddress>
#include <QTimer>
#include <QMetaEnum>
#include <QTimerEvent>
#include <QDateTime>
#include <QFile>
#include <QTextStream>
using namespace QSanProtocol;
using namespace QSanProtocol::Utils;
Room::Room(QObject *parent, const QString &mode)
:QThread(parent), mode(mode), current(NULL), pile1(Sanguosha->getRandomCards()),
draw_pile(&pile1), discard_pile(&pile2),
game_started(false), game_finished(false), L(NULL), thread(NULL),
thread_3v3(NULL), sem(new QSemaphore), _m_semRaceRequest(0), _m_semRoomMutex(1),
_m_raceStarted(false), provided(NULL), has_provided(false),
m_surrenderRequestReceived(false), _virtual(false)
{
static int s_global_room_id = 0;
_m_Id = s_global_room_id++;
_m_lastMovementId = 0;
player_count = Sanguosha->getPlayerCount(mode);
scenario = Sanguosha->getScenario(mode);
initCallbacks();
L = CreateLuaState();
QStringList scripts;
scripts << "lua/sanguosha.lua" << "lua/ai/smart-ai.lua";
DoLuaScripts(L, scripts);
}
void Room::initCallbacks(){
// init request response pair
m_requestResponsePair[S_COMMAND_PLAY_CARD] = S_COMMAND_USE_CARD;
m_requestResponsePair[S_COMMAND_NULLIFICATION] = S_COMMAND_RESPONSE_CARD;
m_requestResponsePair[S_COMMAND_SHOW_CARD] = S_COMMAND_RESPONSE_CARD;
m_requestResponsePair[S_COMMAND_ASK_PEACH] = S_COMMAND_RESPONSE_CARD;
m_requestResponsePair[S_COMMAND_PINDIAN] = S_COMMAND_RESPONSE_CARD;
m_requestResponsePair[S_COMMAND_EXCHANGE_CARD] = S_COMMAND_DISCARD_CARD;
m_requestResponsePair[S_COMMAND_CHOOSE_DIRECTION] = S_COMMAND_MULTIPLE_CHOICE;
m_requestResponsePair[S_COMMAND_SHOW_ALL_CARDS] = S_COMMAND_SKILL_GONGXIN;
// client request handlers
m_callbacks[S_COMMAND_SURRENDER] = &Room::processRequestSurrender;
m_callbacks[S_COMMAND_CHEAT] = &Room::processRequestCheat;
// init callback table
callbacks["arrangeCommand"] = &Room::arrangeCommand;
callbacks["takeGeneralCommand"] = &Room::takeGeneralCommand;
// Client notifications
callbacks["toggleReadyCommand"] = &Room::toggleReadyCommand;
callbacks["addRobotCommand"] = &Room::addRobotCommand;
callbacks["fillRobotsCommand"] = &Room::fillRobotsCommand;
callbacks["speakCommand"] = &Room::speakCommand;
callbacks["trustCommand"] = &Room::trustCommand;
callbacks["kickCommand"] = &Room::kickCommand;
//Client request
callbacks["networkDelayTestCommand"] = &Room::networkDelayTestCommand;
}
ServerPlayer *Room::getCurrent() const{
return current;
}
void Room::setCurrent(ServerPlayer *current){
this->current = current;
}
int Room::alivePlayerCount() const{
return m_alivePlayers.count();
}
QList<ServerPlayer *> Room::getOtherPlayers(ServerPlayer *except) const{
int index = m_alivePlayers.indexOf(except);
QList<ServerPlayer *> other_players;
int i;
if(index == -1){
// the "except" is dead
index = m_players.indexOf(except);
for(i = index+1; i < m_players.length(); i++){
if(m_players.at(i)->isAlive())
other_players << m_players.at(i);
}
for(i=0; i<index; i++){
if(m_players.at(i)->isAlive())
other_players << m_players.at(i);
}
return other_players;
}
for(i = index + 1; i < m_alivePlayers.length(); i++)
other_players << m_alivePlayers.at(i);
for(i = 0; i < index; i++)
other_players << m_alivePlayers.at(i);
return other_players;
}
QList<ServerPlayer *> Room::getPlayers() const{
return m_players;
}
QList<ServerPlayer *> Room::getAllPlayers() const{
if(current == NULL)
return m_alivePlayers;
int index = m_alivePlayers.indexOf(current);
if(index == -1)
return m_alivePlayers;
QList<ServerPlayer *> all_players;
int i;
for(i=index; i<m_alivePlayers.length(); i++)
all_players << m_alivePlayers.at(i);
for(i=0; i<index; i++)
all_players << m_alivePlayers.at(i);
return all_players;
}
QList<ServerPlayer *> Room::getAlivePlayers() const{
return m_alivePlayers;
}
void Room::output(const QString &message){
emit room_message(message);
}
void Room::outputEventStack(){
QString msg;
foreach(EventTriplet triplet, *thread->getEventStack()){
msg.prepend(triplet.toString());
}
output(msg);
}
void Room::enterDying(ServerPlayer *player, DamageStruct *reason){
player->setFlags("dying");
QString sos_filename;
if(player->getGeneral()->isMale())
sos_filename = "male-sos";
else{
int r = qrand() % 2 + 1;
sos_filename = QString("female-sos%1").arg(r);
}
broadcastInvoke("playAudio", sos_filename);
QList<ServerPlayer *> savers;
ServerPlayer *current = getCurrent();
if(current->hasSkill("wansha") && current->isAlive()){
playSkillEffect("wansha");
savers << current;
LogMessage log;
log.from = current;
log.arg = "wansha";
if(current != player){
savers << player;
log.type = "#WanshaTwo";
log.to << player;
}else{
log.type = "#WanshaOne";
}
sendLog(log);
}else
savers = getAllPlayers();
DyingStruct dying;
dying.who = player;
dying.damage = reason;
dying.savers = savers;
QVariant dying_data = QVariant::fromValue(dying);
thread->trigger(Dying, this, player, dying_data);
}
void Room::revivePlayer(ServerPlayer *player){
player->setAlive(true);
broadcastProperty(player, "alive");
m_alivePlayers.clear();
foreach(ServerPlayer *player, m_players){
if(player->isAlive())
m_alivePlayers << player;
}
int i;
for(i = 0; i < m_alivePlayers.length(); i++){
m_alivePlayers.at(i)->setSeat(i+1);
broadcastProperty(m_alivePlayers.at(i), "seat");
}
broadcastInvoke("revivePlayer", player->objectName());
updateStateItem();
}
static bool CompareByRole(ServerPlayer *player1, ServerPlayer *player2){
int role1 = player1->getRoleEnum();
int role2 = player2->getRoleEnum();
if(role1 != role2)
return role1 < role2;
else
return player1->isAlive();
}
void Room::updateStateItem(){
QList<ServerPlayer *> players = this->m_players;
qSort(players.begin(), players.end(), CompareByRole);
QString roles;
foreach(ServerPlayer *p, players){
QChar c = "ZCFN"[p->getRoleEnum()];
if(p->isDead())
c = c.toLower();
roles.append(c);
}
broadcastInvoke("updateStateItem", roles);
}
void Room::killPlayer(ServerPlayer *victim, DamageStruct *reason){
ServerPlayer *killer = reason ? reason->from : NULL;
if(Config.ContestMode && killer){
killer->addVictim(victim);
}
victim->setAlive(false);
int index = m_alivePlayers.indexOf(victim);
int i;
for(i=index+1; i<m_alivePlayers.length(); i++){
ServerPlayer *p = m_alivePlayers.at(i);
p->setSeat(p->getSeat() - 1);
broadcastProperty(p, "seat");
}
m_alivePlayers.removeOne(victim);
LogMessage log;
log.to << victim;
log.arg = Config.EnableHegemony ? victim->getKingdom() : victim->getRole();
log.from = killer;
updateStateItem();
if(killer){
if(killer == victim)
log.type = "#Suicide";
else
log.type = "#Murder";
}else{
log.type = "#Contingency";
}
sendLog(log);
broadcastProperty(victim, "alive");
QVariant data = QVariant::fromValue(reason);
broadcastProperty(victim, "role");
broadcastInvoke("killPlayer", victim->objectName());
if (thread->trigger(GameOverJudge, this, victim, data)) return;
thread->trigger(Death, this, victim, data);
victim->loseAllSkills();
if(Config.EnableAI){
bool expose_roles = true;
foreach(ServerPlayer *player, m_alivePlayers){
if(player->isOffline()){
expose_roles = false;
break;
}
}
if(expose_roles){
foreach(ServerPlayer *player, m_alivePlayers){
if(Config.EnableHegemony){
QString role = player->getKingdom();
if(role == "god")
role = Sanguosha->getGeneral(getTag(player->objectName()).toStringList().at(0))->getKingdom();
role = BasaraMode::getMappedRole(role);
broadcast(QString("#%1 role %2").arg(player->objectName()).arg(role));
}
else
broadcastProperty(player, "role");
}
}
}
}
void Room::judge(JudgeStruct &judge_struct){
Q_ASSERT(judge_struct.who != NULL);
JudgeStar judge_star = &judge_struct;
QVariant data = QVariant::fromValue(judge_star);
thread->trigger(StartJudge, this, judge_star->who, data);
QList<ServerPlayer *> players = getAllPlayers();
foreach(ServerPlayer *player, players){
if(thread->trigger(AskForRetrial, this, player, data))
break; //if a skill break retrial.
}
thread->trigger(FinishJudge, this, judge_star->who, data);
}
void Room::sendJudgeResult(const JudgeStar judge){
QString who = judge->who->objectName();
QString result = judge->isGood() ? "good" : "bad";
broadcastInvoke("judgeResult", QString("%1:%2").arg(who).arg(result));
}
QList<int> Room::getNCards(int n, bool update_pile_number){
QList<int> card_ids;
for(int i = 0; i < n; i++){
card_ids << drawCard();
}
if(update_pile_number)
broadcastInvoke("setPileNumber", QString::number(draw_pile->length()));
return card_ids;
}
QStringList Room::aliveRoles(ServerPlayer *except) const{
QStringList roles;
foreach(ServerPlayer *player, m_alivePlayers){
if(player != except)
roles << player->getRole();
}
return roles;
}
void Room::gameOver(const QString &winner){
QStringList all_roles;
foreach(ServerPlayer *player, m_players)
all_roles << player->getRole();
game_finished = true;
if(Config.ContestMode){
foreach(ServerPlayer *player, m_players){
QString screen_name = player->screenName().toUtf8().toBase64();
broadcastInvoke("setScreenName", QString("%1:%2").arg(player->objectName()).arg(screen_name));
}
ContestDB *db = ContestDB::GetInstance();
db->saveResult(m_players, winner);
}
// save records
if(Config.ContestMode){
bool only_lord = Config.value("Contest/OnlySaveLordRecord", true).toBool();
QString start_time = tag.value("StartTime").toDateTime().toString(ContestDB::TimeFormat);
if(only_lord)
getLord()->saveRecord(QString("records/%1.txt").arg(start_time));
else{
foreach(ServerPlayer *player, m_players){
QString filename = QString("records/%1-%2.txt").arg(start_time).arg(player->getGeneralName());
player->saveRecord(filename);
}
}
ContestDB *db = ContestDB::GetInstance();
if(!Config.value("Contest/Sender").toString().isEmpty())
db->sendResult(this);
}
emit game_over(winner);
if(mode.contains("_mini_"))
{
ServerPlayer * playerWinner = NULL;
QStringList winners =winner.split("+");
foreach(ServerPlayer * sp, m_players)
{
if(sp->getState() != "robot" &&
(winners.contains(sp->getRole()) ||
winners.contains(sp->objectName()))
)
{
playerWinner = sp;
break;
}
}
if(playerWinner)
{
QString id = Config.GameMode;
id.replace("_mini_","");
int stage = Config.value("MiniSceneStage",1).toInt();
int current = id.toInt();
if((stage == current) && stage<21)
{
Config.setValue("MiniSceneStage",current+1);
id = QString::number(stage+1).rightJustified(2,'0');
id.prepend("_mini_");
Config.setValue("GameMode",id);
Config.GameMode = id;
}
}
}
Json::Value arg(Json::arrayValue);
arg[0] = toJsonString(winner);
arg[1] = toJsonArray(all_roles);
doBroadcastNotify(S_COMMAND_GAME_OVER, arg);
throw GameFinished;
}
void Room::slashEffect(const SlashEffectStruct &effect){
effect.from->addMark("SlashCount");
if(effect.from->getMark("SlashCount") > 1 && effect.from->hasSkill("paoxiao"))
playSkillEffect("paoxiao");
QVariant data = QVariant::fromValue(effect);
if(effect.nature ==DamageStruct::Thunder)setEmotion(effect.from, "thunder_slash");
else if(effect.nature == DamageStruct::Fire)setEmotion(effect.from, "fire_slash");
else if(effect.slash->isBlack())setEmotion(effect.from, "slash_black");
else if(effect.slash->isRed())setEmotion(effect.from, "slash_red");
else setEmotion(effect.from, "killer");
setEmotion(effect.to, "victim");
setTag("LastSlashEffect", data);
bool broken = thread->trigger(SlashEffect, this, effect.from, data);
if(!broken)
thread->trigger(SlashEffected, this, effect.to, data);
}
void Room::slashResult(const SlashEffectStruct &effect, const Card *jink){
SlashEffectStruct result_effect = effect;
result_effect.jink = jink;
QVariant data = QVariant::fromValue(result_effect);
if(jink == NULL)
thread->trigger(SlashHit, this, effect.from, data);
else{
setEmotion(effect.to, "jink");
thread->trigger(SlashMissed, this, effect.from, data);
}
}
void Room::attachSkillToPlayer(ServerPlayer *player, const QString &skill_name){
player->acquireSkill(skill_name);
player->invoke("attachSkill", skill_name);
}
void Room::detachSkillFromPlayer(ServerPlayer *player, const QString &skill_name){
if(!player->hasSkill(skill_name))
return;
player->loseSkill(skill_name);
broadcastInvoke("detachSkill",
QString("%1:%2").arg(player->objectName()).arg(skill_name));
const Skill *skill = Sanguosha->getSkill(skill_name);
if(skill && skill->isVisible()){
foreach(const Skill *skill, Sanguosha->getRelatedSkills(skill_name))
detachSkillFromPlayer(player, skill->objectName());
LogMessage log;
log.type = "#LoseSkill";
log.from = player;
log.arg = skill_name;
sendLog(log);
}
}
bool Room::obtainable(const Card *card, ServerPlayer *player){
if(card == NULL)
return false;
if(card->isVirtualCard()){
QList<int> subcards = card->getSubcards();
if(subcards.isEmpty())
return false;
}else{
ServerPlayer *owner = getCardOwner(card->getId());
Player::Place place = getCardPlace(card->getId());
if(owner == player && place == Player::Hand)
return false;
}
return true;
}
bool Room::doRequest(ServerPlayer* player, QSanProtocol::CommandType command, const Json::Value &arg, bool wait)
{
time_t timeOut = ServerInfo.getCommandTimeout(command, S_SERVER_INSTANCE);
return doRequest(player, command, arg, timeOut, wait);
}
bool Room::doRequest(ServerPlayer* player, QSanProtocol::CommandType command, const Json::Value &arg, time_t timeOut, bool wait)
{
QSanGeneralPacket packet(S_SERVER_REQUEST, command);
packet.setMessageBody(arg);
player->acquireLock(ServerPlayer::SEMA_MUTEX);
player->m_isClientResponseReady = false;
player->drainLock(ServerPlayer::SEMA_COMMAND_INTERACTIVE);
player->setClientReply(Json::Value::null);
player->setClientReplyString(QString());
player->m_isWaitingReply = true;
player->m_expectedReplySerial = packet.m_globalSerial;
if (m_requestResponsePair.contains(command))
player->m_expectedReplyCommand = m_requestResponsePair[command];
else
player->m_expectedReplyCommand = command;
player->invoke(&packet);
player->releaseLock(ServerPlayer::SEMA_MUTEX);
if (wait) return getResult(player, timeOut);
else return true;
}
bool Room::doBroadcastRequest(QList<ServerPlayer*> &players, QSanProtocol::CommandType command)
{
time_t timeOut = ServerInfo.getCommandTimeout(command, S_SERVER_INSTANCE);
return doBroadcastRequest(players, command, timeOut);
}
bool Room::doBroadcastRequest(QList<ServerPlayer*> &players, QSanProtocol::CommandType command, time_t timeOut)
{
foreach (ServerPlayer* player, players)
{
doRequest(player, command, player->m_commandArgs, timeOut, false);
}
QTime timer;
time_t remainTime = timeOut;
timer.start();
foreach (ServerPlayer* player, players)
{
remainTime = timeOut - timer.elapsed();
if (remainTime < 0) remainTime = 0;
getResult(player, remainTime);
}
return true;
}
ServerPlayer* Room::doBroadcastRaceRequest(QList<ServerPlayer*> &players, QSanProtocol::CommandType command,
time_t timeOut, ResponseVerifyFunction validateFunc, void* funcArg)
{
_m_semRoomMutex.acquire();
_m_raceStarted = true;
_m_raceWinner = NULL;
while (_m_semRaceRequest.tryAcquire(1)) ; //drain lock
_m_semRoomMutex.release();
foreach (ServerPlayer* player, players)
{
doRequest(player, command, player->m_commandArgs, timeOut, false);
}
return getRaceResult(players, command, timeOut, validateFunc, funcArg);
}
ServerPlayer* Room::getRaceResult(QList<ServerPlayer*> &players, QSanProtocol::CommandType , time_t timeOut,
ResponseVerifyFunction validateFunc, void* funcArg)
{
QTime timer;
timer.start();
bool validResult = false;
for (int i = 0; i < players.size(); i++)
{
time_t timeRemain = timeOut - timer.elapsed();
if (timeRemain < 0) timeRemain = 0;
bool tryAcquireResult = true;
if (Config.OperationNoLimit)
_m_semRaceRequest.acquire();
else
tryAcquireResult = _m_semRaceRequest.tryAcquire(1, timeRemain);
if (!tryAcquireResult)
_m_semRoomMutex.tryAcquire(1);
// So that processResponse cannot update raceWinner when we are reading it.
if (_m_raceWinner == NULL)
{
_m_semRoomMutex.release();
continue;
}
if (validateFunc == NULL || (_m_raceWinner->m_isClientResponseReady &&
(this->*validateFunc)(_m_raceWinner, _m_raceWinner->getClientReply(), funcArg)))
{
validResult = true;
break;
}
else
{
// Don't give this player any more chance for this race
_m_raceWinner->m_isWaitingReply = false;
_m_raceWinner = NULL;
_m_semRoomMutex.release();
}
}
if (!validResult) _m_semRoomMutex.acquire();
_m_raceStarted = false;
foreach (ServerPlayer* player, players)
{
player->acquireLock(ServerPlayer::SEMA_MUTEX);
player->m_expectedReplyCommand = S_COMMAND_UNKNOWN;
player->m_isWaitingReply = false;
player->m_expectedReplySerial = -1;
player->releaseLock(ServerPlayer::SEMA_MUTEX);
}
_m_semRoomMutex.release();
return _m_raceWinner;
}
bool Room::doNotify(ServerPlayer* player, QSanProtocol::CommandType command, const Json::Value &arg)
{
QSanGeneralPacket packet(S_SERVER_NOTIFICATION, command);
packet.setMessageBody(arg);
player->invoke(&packet);
return true;
}
bool Room::doBroadcastNotify(const QList<ServerPlayer*> &players, QSanProtocol::CommandType command, const Json::Value &arg)
{
foreach (ServerPlayer* player, players)
{
doNotify(player, command, arg);
}
return true;
}
bool Room::doBroadcastNotify(QSanProtocol::CommandType command, const Json::Value &arg)
{
return doBroadcastNotify(m_players, command, arg);
}
void Room::broadcastInvoke(const char *method, const QString &arg, ServerPlayer *except){
broadcast(QString("%1 %2").arg(method).arg(arg), except);
}
void Room::broadcastInvoke(const QSanProtocol::QSanPacket* packet, ServerPlayer *except)
{
broadcast(QString(packet->toString().c_str()), except);
}
bool Room::getResult(ServerPlayer* player, time_t timeOut){
Q_ASSERT(player->m_isWaitingReply);
bool validResult = false;
player->acquireLock(ServerPlayer::SEMA_MUTEX);
if (player->isOnline())
{
player->releaseLock(ServerPlayer::SEMA_MUTEX);
if (Config.OperationNoLimit)
player->acquireLock(ServerPlayer::SEMA_COMMAND_INTERACTIVE);
else
player->tryAcquireLock(ServerPlayer::SEMA_COMMAND_INTERACTIVE, timeOut) ;
// Note that we rely on processResponse to filter out all unrelevant packet.
// By the time the lock is released, m_clientResponse must be the right message
// assuming the client side is not tampered.
// Also note that lock can be released when a player switch to trust or offline status.
// It is ensured by trustCommand and reportDisconnection that the player reports these status
// is the player waiting the lock. In these cases, the serial number and command type doesn't matter.
player->acquireLock(ServerPlayer::SEMA_MUTEX);
validResult = player->m_isClientResponseReady;
}
player->m_expectedReplyCommand = S_COMMAND_UNKNOWN;
player->m_isWaitingReply = false;
player->m_expectedReplySerial = -1;
player->releaseLock(ServerPlayer::SEMA_MUTEX);
return validResult;
}
bool Room::notifyMoveFocus(ServerPlayer* player)
{
return doBroadcastNotify(S_COMMAND_MOVE_FOCUS, toJsonString(player->objectName()));
}
bool Room::notifyMoveFocus(ServerPlayer* player, CommandType command)
{
Json::Value arg(Json::arrayValue);
arg[0] = toJsonString(player->objectName());
arg[1] = (int)command;
return doBroadcastNotify(S_COMMAND_MOVE_FOCUS, arg);
}
bool Room::askForSkillInvoke(ServerPlayer *player, const QString &skill_name, const QVariant &data){
notifyMoveFocus(player, S_COMMAND_INVOKE_SKILL);
bool invoked = false;
AI *ai = player->getAI();
if(ai){
invoked = ai->askForSkillInvoke(skill_name, data);
if(invoked)
thread->delay(Config.AIDelay);
}else{
Json::Value skillCommand;
if(data.type() == QVariant::String)
skillCommand = toJsonArray(skill_name, data.toString());
else
skillCommand = toJsonArray(skill_name, QString());
if (!doRequest(player, S_COMMAND_INVOKE_SKILL, skillCommand, true))
{
invoked = false;
}
else
{
Json::Value clientReply = player->getClientReply();
if (clientReply.isBool())
invoked = clientReply.asBool();
}
}
if(invoked)
{
Json::Value msg = toJsonArray(skill_name, player->objectName());
doBroadcastNotify(S_COMMAND_INVOKE_SKILL, msg);
}
QVariant decisionData = QVariant::fromValue("skillInvoke:"+skill_name+":"+(invoked ? "yes" : "no"));
thread->trigger(ChoiceMade, this, player, decisionData);
return invoked;
}
QString Room::askForChoice(ServerPlayer *player, const QString &skill_name, const QString &choices){
notifyMoveFocus(player, S_COMMAND_MULTIPLE_CHOICE);
AI *ai = player->getAI();
QString answer;
if(ai)
{
answer = ai->askForChoice(skill_name, choices);
thread->delay(Config.AIDelay);
}
else{
bool success = doRequest(player, S_COMMAND_MULTIPLE_CHOICE, toJsonArray(skill_name, choices), true);
Json::Value clientReply = player->getClientReply();
if (!success || !clientReply.isString())
{
answer = ".";
const Skill *skill = Sanguosha->getSkill(skill_name);
if(skill)
return skill->getDefaultChoice(player);
}
else answer = toQString(clientReply);
}
QVariant decisionData = QVariant::fromValue("skillChoice:"+skill_name+":"+answer);
thread->trigger(ChoiceMade, this, player, decisionData);
return answer;
}
void Room::obtainCard(ServerPlayer *target, const Card *card, bool unhide){
if(card == NULL)
return;
moveCardTo(card, target, Player::Hand, CardMoveReason(CardMoveReason::S_REASON_UNKNOWN, QString()), unhide);
}
void Room::obtainCard(ServerPlayer *target, int card_id, bool unhide){
moveCardTo(Sanguosha->getCard(card_id), target, Player::Hand, CardMoveReason(CardMoveReason::S_REASON_UNKNOWN, QString()), unhide);
}
bool Room::isCanceled(const CardEffectStruct &effect){
if(!effect.card->isCancelable(effect))
return false;
if(effect.from && effect.from->hasSkill("tanhu") && effect.to && effect.to->hasFlag("TanhuTarget"))
return false;
const TrickCard *trick = qobject_cast<const TrickCard *>(effect.card);
if(trick){
QVariant decisionData = QVariant::fromValue(effect.to);
setTag("NullifyingTarget",decisionData);
decisionData = QVariant::fromValue(effect.from);
setTag("NullifyingSource",decisionData);
decisionData = QVariant::fromValue(effect.card);
setTag("NullifyingCard",decisionData);
setTag("NullifyingTimes",0);
return askForNullification(trick, effect.from, effect.to, true);
}else
return false;
}
bool Room::verifyNullificationResponse(ServerPlayer* player, const Json::Value& response, void* )
{
const Card* card = NULL;
if (player != NULL && response.isString())
card = Card::Parse(toQString(response));
return card != NULL;
}
bool Room::askForNullification(const TrickCard *trick, ServerPlayer *from, ServerPlayer *to, bool positive){
_NullificationAiHelper aiHelper;
aiHelper.m_from = from;
aiHelper.m_to = to;
aiHelper.m_trick = trick;
return _askForNullification(trick, from, to, positive, aiHelper);
}
bool Room::_askForNullification(const TrickCard *trick, ServerPlayer *from, ServerPlayer *to, bool positive, _NullificationAiHelper aiHelper){
// @todo: should develop a mechanism to notifyMoveFocus(Everyone, ...)
QString trick_name = trick->objectName();
QList<ServerPlayer *> validHumanPlayers;
QList<ServerPlayer *> validAiPlayers;
Json::Value arg(Json::arrayValue);
arg[0] = toJsonString(trick_name);
arg[1] = from ? toJsonString(from->objectName()) : Json::Value::null;
arg[2] = to ? toJsonString(to->objectName()) : Json::Value::null;
foreach (ServerPlayer *player, m_players){
if(player->hasNullification())
{
if (player->isOnline())
{
player->m_commandArgs = arg;
validHumanPlayers << player;
}
else
validAiPlayers << player;
}
}
ServerPlayer* repliedPlayer = NULL;
time_t timeOut = ServerInfo.getCommandTimeout(S_COMMAND_NULLIFICATION, S_SERVER_INSTANCE);
if (!validHumanPlayers.empty())
repliedPlayer = doBroadcastRaceRequest(validHumanPlayers, S_COMMAND_NULLIFICATION, timeOut, &Room::verifyNullificationResponse);
const Card* card = NULL;
if (repliedPlayer != NULL && repliedPlayer->getClientReply().isString())
card = Card::Parse(toQString(repliedPlayer->getClientReply()));
if (card == NULL)
{
foreach (ServerPlayer* player, validAiPlayers)
{
AI *ai = player->getAI();
if (ai == NULL) continue;
card = ai->askForNullification(aiHelper.m_trick, aiHelper.m_from, aiHelper.m_to, positive);
if (card != NULL)
{
repliedPlayer = player;
thread->delay(Config.AIDelay);
break;
}
}
}
if (card == NULL) return false;
bool continuable = false;
card = card->validateInResposing(repliedPlayer, &continuable);
if (card == NULL)
{
if (continuable) return _askForNullification(trick, from, to, positive, aiHelper);
else return false;
}
LogMessage log;
log.type = "#NullificationDetails";
log.from = from;
log.to << to;
log.arg = trick_name;
sendLog(log);
broadcastInvoke("animate", QString("nullification:%1:%2")
.arg(repliedPlayer->objectName()).arg(to->objectName()));
CardUseStruct use;
use.card = card;
use.from = repliedPlayer;
useCard(use);
QVariant decisionData = QVariant::fromValue("Nullification:"+QString(trick->metaObject()->className())+":"+to->objectName()+":"+(positive?"true":"false"));
thread->trigger(ChoiceMade, this, repliedPlayer, decisionData);
setTag("NullifyingTimes",getTag("NullifyingTimes").toInt()+1);
return !_askForNullification((TrickCard*)card, repliedPlayer, to, !positive, aiHelper);
}
int Room::askForCardChosen(ServerPlayer *player, ServerPlayer *who, const QString &flags, const QString &reason){
notifyMoveFocus(player, S_COMMAND_CHOOSE_CARD);
//@todo: whoever wrote this had better put a explantory note here
if(!who->hasFlag("dongchaee") && who != player){
if(flags == "h" || (flags == "he" && !who->hasEquip()))
return who->getRandomHandCardId();
}
int card_id;
AI *ai = player->getAI();
if(ai){
thread->delay(Config.AIDelay);
card_id = ai->askForCardChosen(who, flags, reason);
}else{
bool success = doRequest(player, S_COMMAND_CHOOSE_CARD, toJsonArray(who->objectName(), flags, reason), true);
//@todo: check if the card returned is valid
Json::Value clientReply = player->getClientReply();
if (!success || !clientReply.isInt())
{
// randomly choose a card
QList<const Card *> cards = who->getCards(flags);
int r = qrand() % cards.length();
return cards.at(r)->getId();
}
card_id = clientReply.asInt();
}
if(card_id == -1)
card_id = who->getRandomHandCardId();
QVariant decisionData = QVariant::fromValue("cardChosen:"+reason+":"+QString::number(card_id));
thread->trigger(ChoiceMade, this, player, decisionData);
return card_id;
}
const Card *Room::askForCard(ServerPlayer *player, const QString &pattern, const QString &prompt,
const QVariant &data, TriggerEvent trigger_event)
{
notifyMoveFocus(player, S_COMMAND_RESPONSE_CARD);
const Card *card = NULL;
QVariant asked = pattern;
thread->trigger(CardAsked, this, player, asked);
if(has_provided){
card = provided;
provided = NULL;
has_provided = false;
}else if(pattern.startsWith("@") || !player->isNude()){
AI *ai = player->getAI();
if(ai){
card = ai->askForCard(pattern, prompt, data);
if(card)
thread->delay(Config.AIDelay);
}else{
bool success = doRequest(player, S_COMMAND_RESPONSE_CARD, toJsonArray(pattern, prompt), true);
Json::Value clientReply = player->getClientReply();
if (success && !clientReply.isNull()){
card = Card::Parse(toQString(clientReply));
}
}
}
if(card == NULL)
{
QVariant decisionData = QVariant::fromValue("cardResponsed:"+pattern+":"+prompt+":_"+"nil"+"_");
thread->trigger(ChoiceMade, this,player, decisionData);
return NULL;
}
bool continuable = false;
CardUseStruct card_use;
card_use.card = card;
card_use.from = player;
card = card->validateInResposing(player, &continuable);
if(card){
CardMoveReason reason(CardMoveReason::S_REASON_RESPONSE, player->objectName());