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v0.12.0

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@Moguri Moguri released this 21 Mar 18:30
  • Use a constant shadow bias and switch shadows to using front faces
  • Add support for calculating the blue/Z channel of a normal map in the shader
  • Fix IBL reflection vector (was using view-space vector instead of world-space)
  • Fix 330 shaders being used when not requested
  • Some fixes for WebGL (GLSL ES)
  • Fix duplicate definition in tonemap.frag that could cause compile errors
  • Fix potential compile issue with non-330 shaders when calculating shadow contributions
  • Explicitly disable sRGB for HDR framebuffer
  • Fix IBL lagging behind by a frame