WIP framework in Unity. Goal is to be able to create games similar to the Super Smash Bros series.
Currently built for Unity 2018.2.2f1.
- Online Support (via LLAPI implementation)
- Rollback with delay settings (similar to GGPO)
- 3 Example Characters & 3 Example Stages
- Standard Gamemodes
- FFA and Teams
- Replay Mode
- Training Mode
- Hitbox and Attack Data
- Save States
- Play/Record Features, Playback Mode
- Input Display
- Slow Motion
- Health, Meter, and Character Settings
- Infinite Block
- InControl/ReWired/cInput 2 support
- PlayMaker Support
- Bolt Support
- SSBM control stick input-output maps
- SSB Wiki
- Melee Light
- Networking Resources
- Smash Researcher twitters
- Inability to have multiple controllers on CSS
- This is a problem with Unity's EventSystem/UI itself, and isn't really something in the scope of this project. Your best bet is to try this UI replacement out.