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shadowsocks源码分析

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This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

此份代码仅用作学术交流用途,其他行为带来的后果本人概不负责

This copy of code is for study of python only

项目结构:

1、asyncdns.py 用于处理dns请求
2、common.py
3、daemon.py,提供daemon(守护进程)运行机制
4、encrypt.py,处理Shadowsocks协议的加密解密
5、eventloop.py,事件循环,使用select、poll、epoll、kequeue实现IO复用,作者将三种底层实现包装成一个类Eventloop
6、local.py讲,在本地(客户端)运行的程序
7、lru_cache.py,作者实现的一个基于LRU的Key-Value缓存
8、server.py,在远程服务端运行的程序
9、tcprelay.py,实现tcp的转达,用在远程端中使远程和dest连接
10、udprelay.py,实现udp的转达,用于local端处理local和 客户器端的SOCKS5协议通信,用于local端和远程端Shadowsocks协议的通信;用于远程端与local端Shadowsocks协议的通信,用于远程端和dest端(destination)的通信
11、utils.py 工具函数

代码质量相当的高,感觉都能达到重用的级别。而且由于作者设计的思想是,一个配置文件,同一段程序,在本地和远程通用,所以其中的代码,常常能够达到一个函数,在本地和服务器有不同的功能这样的效果。

===============================================================

核心:eventloop.py,udprelay.py,tcprelay.py,asyndns.py

eventloop使用select、epoll、kqueue等IO复用实现异步处理。优先级为epoll>kqueue>select。Eventloop将三种复用机制的add,remove,poll,add_handler,remve_handler接口统一起来,程序员只需要使用这些函数即可,不需要处理底层细节。

后三个文件分别实现用来处理udp的请求,tcp的请求,dns的查询请求,并且将三种请求的处理包装成handler。对于tcp,udp的handler,它们bind到特定的端口,并且将socket交给eventloop,并且将自己的处理函数加到eventloop的handlers;对于dns的handler,它接受来自udp handler和tcp handler的dns查询请求,并且向远程dns服务器发出udp请求;

当eventloop监测到socket的数据,程序就将所有监测到的socket和事件交给所有handler去处理,每个handler通过socket和事件判断自己是否要处理该事件,并进行相对的处理:

当local收到udprelay handler绑定的端口的事件,说明客户端发来请求,local对SOCKS5协议的内容进行处理之后经过加密转发给远程;
+----+------+------+----------+----------+----------+
|RSV | FRAG | ATYP | DST.ADDR | DST.PORT |   DATA   |
+----+------+------+----------+----------+----------+
| 2  |  1   |  1   | Variable |    2     | Variable |
+----+------+------+----------+----------+----------+

trim->

+------+----------+----------+----------+
| ATYP | DST.ADDR | DST.PORT |   DATA   |
+------+----------+----------+----------+
|  1   | Variable |    2     | Variable |
+------+----------+----------+----------+

->encrypt

+-------+--------------+
|   IV  |    PAYLOAD   |
+-------+--------------+
| Fixed |   Variable   |
+-------+--------------+
当local新建的socket收到连接请求时,说明远程向local发送结果,此时对信息进行解密,并且对shadowsocks协议进行适当加工,发回给客户端
+-------+--------------+
|   IV  |    PAYLOAD   |
+-------+--------------+
| Fixed |   Variable   |
+-------+--------------+

->decrypt

+------+----------+----------+----------+
| ATYP | DST.ADDR | DST.PORT |   DATA   |
+------+----------+----------+----------+
|  1   | Variable |    2     | Variable |
+------+----------+----------+----------+

->add

+----+------+------+----------+----------+----------+
|RSV | FRAG | ATYP | DST.ADDR | DST.PORT |   DATA   |
+----+------+------+----------+----------+----------+
| 2  |  1   |  1   | Variable |    2     | Variable |
+----+------+------+----------+----------+----------+
当远程端收到udp handler绑定的端口的事件,说明local端发来请求,远程端对信息进行解密并根据dest服务器/端口的协议类型对其发出tcp连接或者udp连接;
+-------+--------------+
|   IV  |    PAYLOAD   |
+-------+--------------+
| Fixed |   Variable   |
+-------+--------------+

->decrypt

+------+----------+----------+----------+
| ATYP | DST.ADDR | DST.PORT |   DATA   |
+------+----------+----------+----------+
|  1   | Variable |    2     | Variable |
+------+----------+----------+----------+

->trim

+----------+
|   DATA   |
+----------+
| Variable |
+----------+

->getaddrinfo->tcp/udp ->send to dest server via tcp/udp

当远程新建的socket收到连接请求时,说明dest服务器向远程端发出响应,远程端对其进行加密,并且转发给local端
+----------+
|   DATA   |
+----------+
| Variable |
+----------+

->add

+------+----------+----------+----------+
| ATYP | DST.ADDR | DST.PORT |   DATA   |
+------+----------+----------+----------+
|  1   | Variable |    2     | Variable |
+------+----------+----------+----------+

->encrypt

+-------+--------------+
|   IV  |    PAYLOAD   |
+-------+--------------+
| Fixed |   Variable   |
+-------+--------------+

->send to local

在handler函数里面的基本逻辑就是:

if sock == self._server_socket:
self._handle_server()
elif sock and (fd in self._sockets):
self._handle_client(sock)

协议解析和构建用的struct.pack()和struct.unpack()

===============================================================

asyndns.py实现的是一个DNS服务器,封装得相当的好

1.1、读取/etc/hosts和/etc/resolv.conf文件,如果没有设置,就设置dns服务器为8.8.8.8和8.8.4.4 1.2、收到tcp handler和udp handler的dns请求之后,建立socket并且向远程服务器发送请求,并把(hostname:callback)加入_hostname_to_cb 1.3、收到响应之后触发callback _hostname_to_cbhostname

作者全程用二进制构建dns报文,非常值得学习
# 请求
#                                 1  1  1  1  1  1
#   0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
# +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
# |                      ID                       |
# +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
# |QR|   Opcode  |AA|TC|RD|RA|   Z    |   RCODE   |
# +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
# |                    QDCOUNT                    |
# +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
# |                    ANCOUNT                    |
# +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
# |                    NSCOUNT                    |
# +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
# |                    ARCOUNT                    |
# +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+

响应:

                                 1  1  1  1  1  1
  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
|                                               |
/                                               /
/                      NAME                     /
|                                               |
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
|                      TYPE                     |
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
|                     CLASS                     |
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
|                      TTL                      |
|                                               |
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
|                   RDLENGTH                    |
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
/                     RDATA                     /
/                                               /
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+

===============================================================

lru_cache.py实现的是一个缓存
self._store = 
self._time_to_keys = collections.defaultdict(list)
self._keys_to_last_time = 
self._last_visits = collections.deque()
1、先找访问时间_last_visits中超出timeout的所有键
2、然后去找_time_to_keys,找出所有可能过期的键
3、因为最早访问时间访问过的键之后可能又访问了,所以要_keys_to_last_time
4、找出那些没被访问过的,然后删除

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