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fix things looking dumb with heights
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Absolucy committed May 3, 2024
1 parent c301147 commit ad98f10
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2 changes: 2 additions & 0 deletions code/__DEFINES/mobs.dm
Original file line number Diff line number Diff line change
Expand Up @@ -742,6 +742,7 @@ GLOBAL_LIST_INIT(layers_to_offset, list(
"[BELT_LAYER]" = LOWER_BODY,
// Everything below looks fine with or without a filter, so we can skip it and just offset
// (In practice they'd be fine if they got a filter but we can optimize a bit by not.)
/* monkestation edit: fix some weirdness with heights, most notably gloves
"[GLASSES_LAYER]" = UPPER_BODY,
"[ABOVE_BODY_FRONT_GLASSES_LAYER]" = UPPER_BODY, // currently unused
"[ABOVE_BODY_FRONT_HEAD_LAYER]" = UPPER_BODY, // only used for head stuff
Expand All @@ -752,6 +753,7 @@ GLOBAL_LIST_INIT(layers_to_offset, list(
"[ID_LAYER]" = UPPER_BODY,
"[FACEMASK_LAYER]" = UPPER_BODY,
"[FACE_LAYER]" = UPPER_BODY,
monkestation end */
// These two are cached, and have their appearance shared(?), so it's safer to just not touch it
"[MUTATIONS_LAYER]" = NO_MODIFY,
"[FRONT_MUTATIONS_LAYER]" = NO_MODIFY,
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