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Cyberware quirks #2084
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Cyberware quirks #2084
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Yeah this is internal only so uhhhhh Also need a species blacklist. Really.
Adds the quirk values to the quirks. I forgor.
bad pr + ur lame |
This was referenced Jun 6, 2024
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Jun 11, 2024
This was referenced Jun 11, 2024
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This was referenced Jul 8, 2024
Mod module telling me that if I see it I should yell at a coder showing up on Frontier MODsuit
#2601
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Adds a trio of cyberware quirks.
About The Pull Request
Adds three cyberware quirks, all with 3 cost:
Hosed: Spawns you with a breathing tube implant
Neuralinked: Spawns you with an NT 1.0 Cyberlink
Bright Eyes: Spawns you with High Luminosity Eyes
I HIGHLY suggest making a quirk species blacklist and changing the costs of the quirks. It would help greatly.
Why It's Good For The Game
We have a fairly large amount of cyberware in the game. They're rather rare to come by except for a couple of people (mainly roboticists) every shift. I think it would be nice to add to the game, and the availability of the NT 1.0 link encourages people to seek out job toolset implants.
Changelog
🆑
add: Adds Hosed, a 3 point quirk that gives you a breathing tube implant.
add: Adds Neuralinked, a 3 point quirk that gives you an NT 1.0 cyberlink.
add: Adds Bright Eyes, a 3 point quirk that gives you High Luminosity Eyes.
add: Changes the quirk blacklist so the above are incompatible with Body Purist
/:cl: