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Meteor shield refactors + improvements #2282

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merged 7 commits into from
Jun 21, 2024

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Absolucy
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@Absolucy Absolucy commented Jun 15, 2024

About The Pull Request

meteors.btfo.mp4

refactored the shield sats to use a proximity monitor rather than a process()

also gave them sound effects and cool explosion effects

Why It's Good For The Game

because it's stupid that these sats don't do their job most of the time

Changelog

🆑
refactor: Refactored how meteor shields detect meteors to blow up.
fix: Meteor shields are no longer rendered useless by lag.
fix: Meteor shields now properly affect meteor event weights for the storyteller in addition to the normal event subsystem.
qol: Meteor shields can now be shrunk down into tiny capsules, and deployed from said capsules.
balance: The meteor shield crate now contains 5 shield sat capsules.
/:cl:

@Absolucy Absolucy force-pushed the better-meteor-shields branch 5 times, most recently from 92ce6fd to f835c91 Compare June 19, 2024 13:17
@dwasint dwasint merged commit bac3c2e into Monkestation:master Jun 21, 2024
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github-actions bot added a commit that referenced this pull request Jun 21, 2024
@Absolucy Absolucy deleted the better-meteor-shields branch June 21, 2024 03:59
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4 participants