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ox_inventory - https://github.com/overextended/ox_inventory
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Available languages: ES | EN | PL | FR | IT | PT
- Set Vehicle Doors Status
Entity(VehicleEntity).state.MonoCarKeys = doorstatus
GetVehicleDoorLockStatus() https://docs.fivem.net/natives/?_0xD72CEF2
- None = 0,
- Locked = 2,
- LockedForPlayer = 3,
- StickPlayerInside = 4, -- Doesn't allow players to exit the vehicle with the exit vehicle key.
- CanBeBrokenInto = 7, -- Can be broken into the car. If the glass is broken, the value will be set to 1
- CanBeBrokenIntoPersist = 8, -- Can be broken into persist
- CannotBeTriedToEnter = 10, -- Cannot be tried to enter (Nothing happens when you press the vehicle enter key).
- Give or Remove Keys
-- actio = 'add' or 'revome'
exports.mono_carkeys:ClientInventoryKeys(action, plate)
- Get Player Key
local havekey, entity, inCar, ped = exports.mono_carkeys:GetPlayerKey()
-- return havekey, entity, inCar, ped
- Give or Remove Keys
local source = source -- Source Player
local action = 'add' -- 'add' or 'revome'
exports.mono_carkeys:InventoryKeys(action, { plate = plate, player = source})
- carkeys
['carkeys'] = {
label = 'Car Keys',
weight = 10,
stack = true,
},