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podutils.go
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podutils.go
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/*
Copyright 2014 The Kubernetes Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package podutils
import (
"time"
corev1 "k8s.io/api/core/v1"
metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
"k8s.io/utils/integer"
)
// IsPodAvailable returns true if a pod is available; false otherwise.
// Precondition for an available pod is that it must be ready. On top
// of that, there are two cases when a pod can be considered available:
// 1. minReadySeconds == 0, or
// 2. LastTransitionTime (is set) + minReadySeconds < current time
func IsPodAvailable(pod *corev1.Pod, minReadySeconds int32, now metav1.Time) bool {
if !IsPodReady(pod) {
return false
}
c := getPodReadyCondition(pod.Status)
minReadySecondsDuration := time.Duration(minReadySeconds) * time.Second
if minReadySeconds == 0 || !c.LastTransitionTime.IsZero() && c.LastTransitionTime.Add(minReadySecondsDuration).Before(now.Time) {
return true
}
return false
}
// IsPodReady returns true if a pod is ready; false otherwise.
func IsPodReady(pod *corev1.Pod) bool {
return isPodReadyConditionTrue(pod.Status)
}
// IsPodReadyConditionTrue returns true if a pod is ready; false otherwise.
func isPodReadyConditionTrue(status corev1.PodStatus) bool {
condition := getPodReadyCondition(status)
return condition != nil && condition.Status == corev1.ConditionTrue
}
// GetPodReadyCondition extracts the pod ready condition from the given status and returns that.
// Returns nil if the condition is not present.
func getPodReadyCondition(status corev1.PodStatus) *corev1.PodCondition {
_, condition := getPodCondition(&status, corev1.PodReady)
return condition
}
// GetPodCondition extracts the provided condition from the given status and returns that.
// Returns nil and -1 if the condition is not present, and the index of the located condition.
func getPodCondition(status *corev1.PodStatus, conditionType corev1.PodConditionType) (int, *corev1.PodCondition) {
if status == nil {
return -1, nil
}
return getPodConditionFromList(status.Conditions, conditionType)
}
// GetPodConditionFromList extracts the provided condition from the given list of condition and
// returns the index of the condition and the condition. Returns -1 and nil if the condition is not present.
func getPodConditionFromList(conditions []corev1.PodCondition, conditionType corev1.PodConditionType) (int, *corev1.PodCondition) {
if conditions == nil {
return -1, nil
}
for i := range conditions {
if conditions[i].Type == conditionType {
return i, &conditions[i]
}
}
return -1, nil
}
// ByLogging allows custom sorting of pods so the best one can be picked for getting its logs.
type ByLogging []*corev1.Pod
func (s ByLogging) Len() int { return len(s) }
func (s ByLogging) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
func (s ByLogging) Less(i, j int) bool {
// 1. assigned < unassigned
if s[i].Spec.NodeName != s[j].Spec.NodeName && (len(s[i].Spec.NodeName) == 0 || len(s[j].Spec.NodeName) == 0) {
return len(s[i].Spec.NodeName) > 0
}
// 2. PodRunning < PodUnknown < PodPending
m := map[corev1.PodPhase]int{corev1.PodRunning: 0, corev1.PodUnknown: 1, corev1.PodPending: 2}
if m[s[i].Status.Phase] != m[s[j].Status.Phase] {
return m[s[i].Status.Phase] < m[s[j].Status.Phase]
}
// 3. ready < not ready
if IsPodReady(s[i]) != IsPodReady(s[j]) {
return IsPodReady(s[i])
}
// TODO: take availability into account when we push minReadySeconds information from deployment into pods,
// see https://github.com/kubernetes/kubernetes/issues/22065
// 4. Been ready for more time < less time < empty time
if IsPodReady(s[i]) && IsPodReady(s[j]) && !podReadyTime(s[i]).Equal(podReadyTime(s[j])) {
return afterOrZero(podReadyTime(s[j]), podReadyTime(s[i]))
}
// 5. Pods with containers with higher restart counts < lower restart counts
if maxContainerRestarts(s[i]) != maxContainerRestarts(s[j]) {
return maxContainerRestarts(s[i]) > maxContainerRestarts(s[j])
}
// 6. older pods < newer pods < empty timestamp pods
if !s[i].CreationTimestamp.Equal(&s[j].CreationTimestamp) {
return afterOrZero(&s[j].CreationTimestamp, &s[i].CreationTimestamp)
}
return false
}
// ActivePods type allows custom sorting of pods so a controller can pick the best ones to delete.
type ActivePods []*corev1.Pod
func (s ActivePods) Len() int { return len(s) }
func (s ActivePods) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
func (s ActivePods) Less(i, j int) bool {
// 1. Unassigned < assigned
// If only one of the pods is unassigned, the unassigned one is smaller
if s[i].Spec.NodeName != s[j].Spec.NodeName && (len(s[i].Spec.NodeName) == 0 || len(s[j].Spec.NodeName) == 0) {
return len(s[i].Spec.NodeName) == 0
}
// 2. PodPending < PodUnknown < PodRunning
m := map[corev1.PodPhase]int{corev1.PodPending: 0, corev1.PodUnknown: 1, corev1.PodRunning: 2}
if m[s[i].Status.Phase] != m[s[j].Status.Phase] {
return m[s[i].Status.Phase] < m[s[j].Status.Phase]
}
// 3. Not ready < ready
// If only one of the pods is not ready, the not ready one is smaller
if IsPodReady(s[i]) != IsPodReady(s[j]) {
return !IsPodReady(s[i])
}
// TODO: take availability into account when we push minReadySeconds information from deployment into pods,
// see https://github.com/kubernetes/kubernetes/issues/22065
// 4. Been ready for empty time < less time < more time
// If both pods are ready, the latest ready one is smaller
if IsPodReady(s[i]) && IsPodReady(s[j]) && !podReadyTime(s[i]).Equal(podReadyTime(s[j])) {
return afterOrZero(podReadyTime(s[i]), podReadyTime(s[j]))
}
// 5. Pods with containers with higher restart counts < lower restart counts
if maxContainerRestarts(s[i]) != maxContainerRestarts(s[j]) {
return maxContainerRestarts(s[i]) > maxContainerRestarts(s[j])
}
// 6. Empty creation time pods < newer pods < older pods
if !s[i].CreationTimestamp.Equal(&s[j].CreationTimestamp) {
return afterOrZero(&s[i].CreationTimestamp, &s[j].CreationTimestamp)
}
return false
}
// afterOrZero checks if time t1 is after time t2; if one of them
// is zero, the zero time is seen as after non-zero time.
func afterOrZero(t1, t2 *metav1.Time) bool {
if t1.Time.IsZero() || t2.Time.IsZero() {
return t1.Time.IsZero()
}
return t1.After(t2.Time)
}
func podReadyTime(pod *corev1.Pod) *metav1.Time {
if IsPodReady(pod) {
for _, c := range pod.Status.Conditions {
// we only care about pod ready conditions
if c.Type == corev1.PodReady && c.Status == corev1.ConditionTrue {
return &c.LastTransitionTime
}
}
}
return &metav1.Time{}
}
func maxContainerRestarts(pod *corev1.Pod) int {
maxRestarts := 0
for _, c := range pod.Status.ContainerStatuses {
maxRestarts = integer.IntMax(maxRestarts, int(c.RestartCount))
}
return maxRestarts
}