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Using some custom resource packs results in white grass block sides in viewport and renders. #251

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drepman opened this issue Nov 9, 2021 · 5 comments

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@drepman
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drepman commented Nov 9, 2021

Screenshot 2021-11-08 194445

Title pretty much says it all. I assume this has something to do with the pack requiring Optifine for some features? Is there a work around to get the normal green sides, an option I'm not seeing, or is this just a straight up bug? Shows up in both cycles and eevee.

@StandingPadAnimations
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I assume it's due to the pack requiring Optifine features. As a work around you can go to materials and replace the side blocks with the top blocks

@StandingPadAnimations
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as far as I'm seeing, the pack requires the multiside grass thing from Optifine, which is not in MCprep

@TheDuckCow
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StandingPadAnimations is right. So generally grass is re-colored by the node group in MCprep which overlays a color. Normally dirt with side grass doesn't need this, as default texture packs apply a sort of default coloring, and thus by default MCprep doesn't colorize it further (as it would further distort other colors too). However, you can manually re-enable it. See the screenshot below (after prepping materials):

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@TheDuckCow
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Just bumping this up @drepman, let us know if the above comments help in this case!

@TheDuckCow
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I'm going to close this thread in the meantime. I considered whether to mark this as a feature request, but the variance between resource packs makes it not easy to implement. I will aim to leave the "add color" node in even the simple material mode method to make this workaround easy.

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