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Library doesn't work outside of Unity #4
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Yup, you're right, I haven't tried outside of Unity, but from the current code, it can't work right now since it uses some Unity3D classes such as You can give a try to my I tried what you suggested here, but haven't tried the project somewhere else than inside Unity. If you'd like to give this a try, just let us know. Feel free to send a Pull-Request and instructions on how to use it outside of Unity and I'll be happy to give it a try. |
Thanks for doing this. However, your changes in that feature branch don't work for two reasons:
|
Sure, that was only to give you a starting point in case you would like to make it happen. I did not try to build it, but sure thing, If I had to use i18n in a non-unity .net project, I would probably go with something more common / tested such as one of these: |
For history, it did but we had a project that was giving us trouble so I had to add it in the file as a dependency: |
While the README claims that this internationalization library can be used as a standalone library for other applications, the library itself uses some Unity types (
UnityEngine
,Debug
,Text
, a few others). Would it be possible to use some preprocessor directives (like#ifdef UNITY
) in order to use different types?The text was updated successfully, but these errors were encountered: