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App Store Build Testing for 3.2.0 #878
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I did some formatting to build a quick issue list. I removed some obvious Windows-only issues, but I'm sure there are other issues that will not be applicable.
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Just to be extra safe, please let me know if this is the correct build to test: Downloaded from our website as MacOS AppStore Nightly |
Another important test is to make sure we can clone, build, and run the Moonshine-IDE source from the App Store build. We have build instructions here. |
List of the bigger issues I've found (to be edited):
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I was able to build and run Moonshine in the App Store Build. I noticed the instance couldn't get system focus so there were no app menus and Moonshine was pretty unusable because of that. Is this normal? |
It looks like we're left with only two issues I wasn't able to test. @JoelProminic @rat-moonshine |
I ran into trouble for #633. See Moonshine-IDE/Moonshine-SDK-Installer#31 (comment) and #898 |
I spent sometime on debugging with my Android devices using macOS, and following are my findings:
I suspect that I was not able to properly connect/pair my device to macOS for an Wi-fi debugging. Personally, I'm not very familiar with the Wifi debugging. I tried to follow the instruction to pair/debug on an Android device from here - https://developer.android.com/studio/run/device#wireless. While I was uncertain where should I look for
@joshtynjala do you have an easy instruction on how to Wifi debug an AIR application (?) |
I wrote instructions for how to do it in VSCode a while back. I know that there's some kind of AIR Android device debugging implemented in Moonshine too, but I don't recall if it was supposed to be wi-fi, USB, or both. Anyway, if it helps, here's the documentation I wrote for VSCode: |
We want to get a release done for 3.2.0, so I'm pushing the next App Store release to 3.3.0 for now. For this issue I want to:
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Now that we have Notarization working (#774), we'd like to start releasing the AppStore build again. However, the build has not been tested properly since the last release (2.6.0). I'd like to do at least a simple test for the issues that have been added in the 3.0.0, 3.1.0, and 3.1.1 releases, along with the issues from the current sprint. Some features (for example, Domino On Disk Project) will not be supported in the AppStore build.
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