Skip to content
View MorganRuffell's full-sized avatar
💭
Feelin Fine'
💭
Feelin Fine'
Block or Report

Block or report MorganRuffell

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
MorganRuffell/README.md

My Name is Morgan, I'm a Graduate Simulation Specialist in Computer Graphics, C++ and Cloud related Technologies.

I spearhead the IRAD (Internal Research and Development) projects at Lockheed Martin UK in AWS, Azure and Unreal Engine as well as Virtual Reality. I'm responsible for inducting apprentices and interns. And Possess UK Security Clearance as I work extensively with MOD Partners.

I posess a Bachelors Degree in Computer Games Technology with a specialism in Computer Graphics, C++ and Cloud Technologies.

I've been programming since I was 16, C++ was my first language over time I've been a stickler for stick with one thing and do it well. I do love branching out into other languages:

  • C
  • Java
  • Rust
  • C#
  • Python

I'm a very big fan of DevSecOps, and I'm trying to develop that throughout Lockheed Martin. I have experience with CI/CD, AWS Developer Tools including AWS CodeStar, and CodeCommit. As well as Azure Pipelines, Repos, Artifacts and Pipelines inside of Azure DevOps.

But C++ as well as it's APIs such as OpenVR & XR (As my role covers extensive VR Utilization) DirectX12, DirectX11 (As at heart I'm a stickler for Cyberpunk!) is my main 'Weapon of Choice' as it were. As a young person I was obsesseed with Games Engines and Games Technology, as a 22 year old I love Flight Simulators, C++ and anything I can learn how to make work.

my Github Stats

followers

MorganCRuffell

Pinned Loading

  1. DirectX11-12-Programming-MicroTools DirectX11-12-Programming-MicroTools Public

    Graphics tools that I developed throughout my third year at university.

    C++ 1