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ZIGZAG.lua
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ZIGZAG.lua
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zigzag = {}
function zigzag.back180(n)
r.turnRight()
r.turnRight()
movement.carveCorridor(n)
r.turnRight()
r.turnRight()
end
-- Assumption:
-- presupposes the char to be at the first
-- position of the shortcut corridor
-- Goal:
-- places the on the left of the
-- first position of the shortcut corridor
function zigzag.placeChest()
local i = invHelper.containsItem('quark:custom_chest')
if i then
r.turnLeft()
movement.carveForward(1,2)
r.turnRight()
r.turnRight()
movement.carveForward(1,2)
r.turnLeft()
r.turnLeft()
r.select(i)
r.place()
invHelper.transferAllItemsToChest()
r.turnRight()
end
end
function zigzag.checkAndPlaceChest()
if invHelper.checkInventory() then
zigzag.placeChest()
end
end
--width must be odd--
function zigzag.start(totalWidth, sideWidth)
local ignore = {'minecraft:stone', 'minecraft:dirt', 'minecraft:gravel'}
invHelper.provideFuel()
--flag specifies if the robot SHOULD go to the right next
local midRange = totalWidth/2
movement.carveCorridor(4)
--go back
zigzag.back180(2)
r.turnRight()
--first right part--
for i=0, midRange-1, 1
do
movement.carveForward(1,2)
movement.doTorchStep(10)
end
while(true)
do
invHelper.provideFuel()
--special case cobblestone, some are needed
invHelper.dropGargabe('minecraft:cobblestone', 10)
for i,v in ipairs(ignore) do
invHelper.dropGargabe(v)
end
r.turnLeft()
movement.carveCorridor(sideWidth)
r.turnLeft()
movement.carveCorridorLong(totalWidth, "right")
r.turnRight()
movement.carveCorridor(sideWidth)
r.turnRight()
movement.carveCorridorLong(totalWidth, "left")
end
end