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[AI] Initial, basic implementation for evasive fleet maneuvers
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I think I've spotted a backfire. An AI is sending back and forth and scout and an outpost ship from its homeworld to a free neighbouring system, that has a fleet of mine one hop away. The outpost began doing that 12 turns ago, the scout from 27 turns ago.
Probably nor related to this patch, the AI has in its homeworld a fleet with 96 damage and 374 HP including troopships, but it is not using it to protect the outpost or to kill the Sentry that would open a new expansion path avoiding my stack.
I attach log of that AI and a save two turns before first arrival of the outpost ship.
AI_4.log.zip
FO_FleetLoop_0082.sav.zip