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[1.12.2] Singularity Duplication #127

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Bulldogg6404 opened this issue Dec 30, 2018 · 10 comments
Closed

[1.12.2] Singularity Duplication #127

Bulldogg6404 opened this issue Dec 30, 2018 · 10 comments

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@Bulldogg6404
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(apologies for originally posting this in the 1.7.10 github, this is where it belongs)

The neutronium compressor can be cheesed into producing difficult singularities using the materials for an easy singularity. If you create a singularity of one type, but start a second one of a different type without withdrawing the first, you can complete the second singularity and it will produce another singularity of the first type.

image

This can be done for any of the singularities, but is most notably the best way to demolish the Fluxed Electrum singularity, which is far and away the most daunting one to accomplish otherwise. I was able to build a simple machine to replicate tons of redstone blocks (thanks ProjectE), which I then dumped into a compressor I had primed with a Fluxed Electrum singularity, allowing me to bypass all the time and hassle of processing more than a single singularity's worth of Fluxed Electrum.

@Morpheus1101
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Morpheus1101 commented Dec 30, 2018


https://puu.sh/CpaD0/956d5257df.png

If your running a modpack with this in, id suggest contacting the modpack author.

@Bulldogg6404
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Bulldogg6404 commented Dec 30, 2018

https://puu.sh/CpaCq/8638527c73.png

https://puu.sh/CpaD0/956d5257df.png

If your running a modpack with this in, id suggest contacting the modpack author.

Your images do not represent the steps I took to create the bug. You need to leave the first singularity in the output buffer.

@Morpheus1101
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i've tried this on my test world with creative chest things form thermal(caches i think there called) and i couldnt reproduce on any an did have all singularities hooked up to be produced and no matter what resource i add into the slot, if it isnt the correct one for the singularity being created, it will not process the resource.

@Bulldogg6404
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Bulldogg6404 commented Dec 30, 2018

I took out all the mods except Avaritia (and its ChickenLib dependency, of course), created a brand new test world, and was able to reproduce, as shown. In your tests, you do not have any completed singularities waiting to be withdrawn from the output buffer, which is not correct for reproducing the bug. Since Avaritia is the only mod installed for this world, I am left to conclude that it is not a conflict with some other mod.
image

@Bulldogg6404
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Detailed step-by-step reproduction of the issue. Note that the first lapis singularity is never removed from the compressor.
image

@Morpheus1101
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Ok, i see what your referring to now.

@Morpheus1101 Morpheus1101 reopened this Dec 30, 2018
@Morpheus1101 Morpheus1101 added this to the 1.12-Final milestone Dec 30, 2018
@Morpheus1101
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Fixed in 3.3.0.30

@ninjakiwimartin
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Hello,

In 3.3.0.30 the bug is still happening. I start out by placing a single diamond block so the machine has the goal of crafting a diamond singulairty, and then dump in a huge amount of other blocks and they will count towards the diamond singularity progression. I tested it in both survival and creative, both yield the same results. I am using avaritia in combination with:

Draconic Evolution
Iron Chests
JEI
Loot Bags
Vein Miner

Hope this helps.

@Morpheus1101
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Ohh my, yes this indeed does occur an is a different bug thats cropped up by fixing the prev. Fix should be out soon

@Morpheus1101
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Fixed in 3.3.0.33

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