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clear old bindings before binding again, which might happen while loa…
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…ding a SaveGame
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MothDoctor committed Dec 21, 2021
1 parent eb398d3 commit 8b7df0f
Showing 1 changed file with 20 additions and 12 deletions.
32 changes: 20 additions & 12 deletions Source/Flow/Private/Nodes/World/FlowNode_ComponentObserver.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -55,24 +55,32 @@ void UFlowNode_ComponentObserver::OnLoad_Implementation()

void UFlowNode_ComponentObserver::StartObserving()
{
for (const TWeakObjectPtr<UFlowComponent>& FoundComponent : GetFlowSubsystem()->GetComponents<UFlowComponent>(IdentityTags, EGameplayContainerMatchType::Any))
if (UFlowSubsystem* FlowSubsystem = GetFlowSubsystem())
{
ObserveActor(FoundComponent->GetOwner(), FoundComponent);
}
for (const TWeakObjectPtr<UFlowComponent>& FoundComponent : FlowSubsystem->GetComponents<UFlowComponent>(IdentityTags, EGameplayContainerMatchType::Any))
{
ObserveActor(FoundComponent->GetOwner(), FoundComponent);
}

// clear old bindings before binding again, which might happen while loading a SaveGame
StopObserving();

GetFlowSubsystem()->OnComponentRegistered.AddDynamic(this, &UFlowNode_ComponentObserver::OnComponentRegistered);
GetFlowSubsystem()->OnComponentTagAdded.AddDynamic(this, &UFlowNode_ComponentObserver::OnComponentTagAdded);
GetFlowSubsystem()->OnComponentTagRemoved.AddDynamic(this, &UFlowNode_ComponentObserver::OnComponentTagRemoved);
GetFlowSubsystem()->OnComponentUnregistered.AddDynamic(this, &UFlowNode_ComponentObserver::OnComponentUnregistered);
FlowSubsystem->OnComponentRegistered.AddDynamic(this, &UFlowNode_ComponentObserver::OnComponentRegistered);
FlowSubsystem->OnComponentTagAdded.AddDynamic(this, &UFlowNode_ComponentObserver::OnComponentTagAdded);
FlowSubsystem->OnComponentTagRemoved.AddDynamic(this, &UFlowNode_ComponentObserver::OnComponentTagRemoved);
FlowSubsystem->OnComponentUnregistered.AddDynamic(this, &UFlowNode_ComponentObserver::OnComponentUnregistered);
}
}

void UFlowNode_ComponentObserver::StopObserving()
{
GetFlowSubsystem()->OnComponentRegistered.RemoveAll(this);
GetFlowSubsystem()->OnComponentUnregistered.RemoveAll(this);

GetFlowSubsystem()->OnComponentTagAdded.RemoveAll(this);
GetFlowSubsystem()->OnComponentTagRemoved.RemoveAll(this);
if (UFlowSubsystem* FlowSubsystem = GetFlowSubsystem())
{
FlowSubsystem->OnComponentRegistered.RemoveAll(this);
FlowSubsystem->OnComponentUnregistered.RemoveAll(this);
FlowSubsystem->OnComponentTagAdded.RemoveAll(this);
FlowSubsystem->OnComponentTagRemoved.RemoveAll(this);
}
}

void UFlowNode_ComponentObserver::OnComponentRegistered(UFlowComponent* Component)
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