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Make UFlowSubsystem::CreateRootFlow public (#76)
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BorMor authored and MothDoctor committed Nov 29, 2021
1 parent 6923f40 commit baae046
Showing 1 changed file with 0 additions and 2 deletions.
2 changes: 0 additions & 2 deletions Source/Flow/Public/FlowSubsystem.h
Original file line number Diff line number Diff line change
Expand Up @@ -61,10 +61,8 @@ class FLOW_API UFlowSubsystem : public UGameInstanceSubsystem
UFUNCTION(BlueprintCallable, Category = "FlowSubsystem")
void StartRootFlow(UObject* Owner, UFlowAsset* FlowAsset, const bool bAllowMultipleInstances = true);

protected:
UFlowAsset* CreateRootFlow(UObject* Owner, UFlowAsset* FlowAsset, const bool bAllowMultipleInstances = true);

public:
// Finish the root Flow, typically when closing world that created this flow
UFUNCTION(BlueprintCallable, Category = "FlowSubsystem")
void FinishRootFlow(UObject* Owner, const EFlowFinishPolicy FinishPolicy);
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