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I'm using multiple flow in the streamed level with multiple instances of this level.
Because of that grouping actors by tag isn't viable for me
So I've modified the asset to accept actor bindings aka LevelSequence
Any plans on implementing this?
Here is how it looks in my project
The text was updated successfully, but these errors were encountered:
Hi @Bargestt
I'm not 100% sure what is the request? If you meant "implementing variables: passing variables to nodes", it's unknown when this would implement. Especially with UObject variables.
Although @ryanjon2040 his implementation of variables on the Flow discord.
Alternatively, you could write your system to create a separate instance of Flow Graph specific to the given Level Instance. This way it would work under the hood - with tags or references to actors.
Flow nodes might then filter actors - accept only actors from the same level instance that Flow Graph is associated with.
Yeah, It's passing actor variables to Flow Instance and letting nodes work with them
Although having seen mention of blackboard it would solve this problem and a bunch of others
Any plans for such? I'll probably start trying to add some form of a blackboard in a few months
There are plans but there's no reliable timeframe.
It's not obvious which way to choose as a proper solution for all (at least most of) the projects. It could be
blueprint-based variables
blackboard-style
blueprint-style, but using a method similar to @ryanjon2040
also might take inspiration from StateTree implementation in UE5
As this is a common request, I'm re-adding the task for that and closing this one.
I'll let know once we'd anything on that, so you follow the new task :) #85
I'm using multiple flow in the streamed level with multiple instances of this level.
Because of that grouping actors by tag isn't viable for me
So I've modified the asset to accept actor bindings aka LevelSequence
Any plans on implementing this?
Here is how it looks in my project
The text was updated successfully, but these errors were encountered: