-
Notifications
You must be signed in to change notification settings - Fork 2
/
options_scene.py
94 lines (80 loc) · 3.66 KB
/
options_scene.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
# Created by: Paul and Rehan
# Created on: Dec 2016
# Created for: ICS3U
# This scene shows the options scene
from scene import *
from main_menu_scene import *
import ui
import sound
class OptionsScene(Scene):
def setup(self):
# constants
self.size_of_screen_x = self.size.x
self.size_of_screen_y = self.size.y
self.screen_center_x = self.size_of_screen_x/2
self.screen_center_y = self.size_of_screen_y/2
# add background
background_position = Vector2(self.screen_center_x,
self.screen_center_y)
self.background = SpriteNode('./assets/sprites/background.JPG',
parent = self,
position = background_position,
size = self.size)
# back button
back_button_position = self.size
back_button_position.x = 100
back_button_position.y = back_button_position.y - 100
self.back_button = SpriteNode('./assets/sprites/left.PNG',
parent = self,
position = back_button_position,
scale = 0.1)
# sound options label
sound_options_label_position = Vector2()
sound_options_label_position.x = self.screen_center_x
sound_options_label_position.y = self.screen_center_y * 1.3
self.sound_options_label = LabelNode(text = 'Sound Options:',
font = ('Avenir Next Condensed', 100),
parent = self,
position = sound_options_label_position,)
# on button
on_button_position = Vector2()
on_button_position.x = self.screen_center_x
on_button_position.y = self.screen_center_y
self.on_button = SpriteNode('./assets/sprites/on.PNG',
parent = self,
position = on_button_position,
scale = 0.1)
# off button
off_button_position = Vector2()
off_button_position.x = self.screen_center_x
off_button_position.y = self.screen_center_y * 0.7
self.off_button = SpriteNode('./assets/sprites/off.PNG',
parent = self,
position = off_button_position,
scale = 0.1)
def touch_began(self, touch):
# creating a pop effect when a button(s) is clicked
# back button
if self.back_button.frame.contains_point(touch.location):
self.back_button.scale = 0.09
# on button
if self.on_button.frame.contains_point(touch.location):
self.on_button.scale = 0.09
# off button
if self.off_button.frame.contains_point(touch.location):
self.off_button.scale = 0.09
def touch_ended(self, touch):
# if the back button is pressed, go to the main menu scene
if self.back_button.frame.contains_point(touch.location):
self.back_button.scale = 0.1
sound.play_effect('./assets/sounds/click.wav')
self.dismiss_modal_scene()
# on button for sound
if self.on_button.frame.contains_point(touch.location):
self.on_button.scale = 0.1
sound.play_effect('./assets/sounds/click.wav')
sound.set_volume(100)
# off button for sound
if self.off_button.frame.contains_point(touch.location):
self.off_button.scale = 0.1
sound.set_volume(0)