You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This might require rewriting some of the map function
Suggest use of tower/enemy pair checkings (although this means doing n*m checks per frame!)
This also means the engine needs a way to track the active towers and enemies (this currently is hardcoded in main.c for testing) - maybe with it's associated type & subsystem
The text was updated successfully, but these errors were encountered:
This might require rewriting some of the map function
Suggest use of tower/enemy pair checkings (although this means doing n*m checks per frame!)
This also means the engine needs a way to track the active towers and enemies (this currently is hardcoded in main.c for testing) - maybe with it's associated type & subsystem
The text was updated successfully, but these errors were encountered: