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Farmer's Gear #71

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9 of 16 tasks
BhuvanaMeenakshiK opened this issue Jan 23, 2019 · 10 comments
Open
9 of 16 tasks

Farmer's Gear #71

BhuvanaMeenakshiK opened this issue Jan 23, 2019 · 10 comments

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@BhuvanaMeenakshiK
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BhuvanaMeenakshiK commented Jan 23, 2019

Project Lead: BhuvanaMeenakshiK

Mentor: dbild

Welcome to OL7, Cohort C! This issue will be used to track your project and progress during the program. Please use this checklist over the next few weeks as you start Open Leadership Training 🎉.


Before Week 1 (Jan 30): Your first mentorship call

  • Complete the OLF self-assessment (online, printable). If you're a group, each teammate should complete this assessment individually. This is here to help you set your own personal goals during the program. No need to share your results, but be ready to share your thoughts with your mentor.
  • Make sure you know when and how you'll be meeting with your mentor.

Before Week 2 (Feb 6): First Cohort Call (Open by Design)

Before Week 3 (Feb 13): Mentorship call

  • Look up two other projects and comment on their issues with feedback on their vision statement.
  • Complete your Open Canvas (instructions, canvas). Comment on this issue with a link to your canvas.
  • Start your Roadmap. Comment on this issue with your draft Roadmap.

Before Week 4 (Feb 20): Cohort Call (Build for Understanding)

  • Look up two other projects and comment on their issues with feedback on their open canvas.
  • Pick an open license for the work you're doing during the program.
  • Use your canvas to start writing a README, or landing page, for your project. Link to your README in a comment on this issue.

Week 5 and more

This issue is here to help you keep track of work as you start Open Leaders. Please refer to the OL7 Syllabus for more detailed weekly notes and assignments past week 4.

@BhuvanaMeenakshiK
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Vision Statement:

I’m working with farmers, community members, web app developers and game designers on a conceptual based game, which will be built to help every citizen of the country to practise agriculture and in this way I connect farmers, NGOs and other common people into the network, who can help in teaching the modules and also inturn help in donating the food to people below the poverty line of the country.

@abhayrjoshi
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Hello Bhuvana,
How do you ensure that the game is taught by the farmers considering that we have still have hiccups in providing the last time connectivity? Also, How do you plan on incentivizing the active contributors?

@cmtippett
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Your project sounds very interesting and exciting!

A few comments and points for clarification on your vision:

  • When you say 'the country' are you referring to a specific country, or indicating that you would develop multiple, country-specific games?
  • There may be a helpful distinction/clarification to make between urban gardening/rural farming, and whether the game aims to address one or both of these. The target audiences and the type of knowledge needed for these activities may differ substantially (depending on the context).
  • The logical and practical links between agricultural training and donating food to people below the poverty line could be clarified.

@nor-mn
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nor-mn commented Feb 15, 2019

An interesting project, but I have a question about which branch it would take if it depended on organic agriculture or not, what does it point to? If it depended on the teaching of organic agriculture, the farmers or the players would have a better knowledge about the techniques to fight the pests, without making use of transgenics ...

la LIBREría #47

@BhuvanaMeenakshiK
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Hello everyone! First of all thank you all for taking interest on my project. Definitely I will answer all your questions and I will be also updating my roadmap & Open Canvas soon which may also give a clear vision of my goals behind this project. Sorry for the delayed response.

@BhuvanaMeenakshiK
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Hello Bhuvana,
How do you ensure that the game is taught by the farmers considering that we have still have hiccups in providing the last time connectivity? Also, How do you plan on incentivizing the active contributors?

The farmers will basically give an idea of how agriculture patterns work to the game designers and it is the game designers and developers who will take these raw inputs as a basic theme for the application. For contributors or the people who play this game will get access to these farmer's fresh products from their fields at the local cost fixed by the farmers and also there will many levels to unlock as you progress.

@BhuvanaMeenakshiK
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Your project sounds very interesting and exciting!

A few comments and points for clarification on your vision:

  • When you say 'the country' are you referring to a specific country, or indicating that you would develop multiple, country-specific games?
  • There may be a helpful distinction/clarification to make between urban gardening/rural farming, and whether the game aims to address one or both of these. The target audiences and the type of knowledge needed for these activities may differ substantially (depending on the context).
  • The logical and practical links between agricultural training and donating food to people below the poverty line could be clarified.

Thanks and glad that you found my project interesting!

I can give more clarity on the doubts you have:

  • I have plans to do the game based on different agriculture patterns depending on each the country practices.
  • This game is targeted to only those who are interested in learning or want to practice agriculture in their homes so there will be options to choose urban or rural gardening depending on their interests and where they reside. Also, there will be classifications for users like : Beginners, Intermediate and Experts so the users will know where to begin from.
  • There will be different levels to unlock in the game as the user clears every level he/she will get the access to farmer's products which will be prices according to the farmer's fixed rates(which will be less than the market rates) and if anyone who wants to claim these fresh products can buy it for themselves or can donate to the hunger.

@BhuvanaMeenakshiK
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An interesting project, but I have a question about which branch it would take if it depended on organic agriculture or not, what does it point to? If it depended on the teaching of organic agriculture, the farmers or the players would have a better knowledge about the techniques to fight the pests, without making use of transgenics ...

la LIBREría #47

For now I have not still thought of this because it will depend mostly on the farmers who will give inputs based on what they are practising in their day to day life. Anyway thanks for the suggestion, I shall brainstorm more on this.

@BhuvanaMeenakshiK
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@BhuvanaMeenakshiK
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Have made a rough Road map and will draft the final one when the basic UI and UX of the game is completed.

https://docs.google.com/document/d/1oF85JdIzecgjYaGmt-kWX-yYT1vux9P759i2jXS1Wsc/edit?usp=sharing

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