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Getting freeze at the immersive mode in http://moonrider.xyz #2320
Comments
We don't use EGLTextures, it's most likely the unhandled error. |
We should still be able to exit immersive mode which seems to break when the page does. |
Alright, the right fixes is here, #2198. Waiting for the haptic feedback support. |
The page crashing should not block us from exiting immersive mode. We should fix that first. |
It looks odd. |
I think we are trying to exit but something is blocking it. When I pause with the oculus home button I see the spinner for the preview. |
We are blocking by the VR immersive state [1]. It looks like OVR needs to call [1] FirefoxReality/app/src/main/cpp/BrowserWorld.cpp Line 1412 in 9727203
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Is this Oculus only or does the same thing happen on HTC? |
Unfortunately, they don't support Focus+ controllers, they didn't handle any actions from the controllers. |
Focus+ doesn't have this problem. Checked via https://mortimergoro.github.io/webvr_long_pause/. |
Reopening until #2198 lands |
Resolved by #2198. |
Configuration
Firefox Reality version: FxR 7
Firefox Reality build ID: 485355c
Hardware:
Oculus Quest
Steps to Reproduce
Current Behavior
Once punching a block, the screen buffer will be freeze.
Expected Behavior
I checked it works properly in Oculus Browser, so we should be no problem with it.
Error Logs and Stack Traces
I would guess it would be related to gamepad haptic feedback or SurfaceTexture.
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