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AsyncTickPhysics

This is a plugin to allows easy access to the new Async Physics introduced in UE5, to be used in blueprints or C++

Instructions

  • Change the parent of your pawn class to AsyncTickPawn
  • Override the Async Tick event
  • Use the ATP_* functions provided to manipulate the component

Example

Image

If you have issue with your components not moving, you need to call WakeAllRigidBodies as there is a bug in Chaos where it doesn't automatically wake up Rigid Bodies as shown in this video - https://www.youtube.com/watch?v=TNPTyQUS63A

License

MIT License

Copyright (c) 2022 Alex Craig

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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Access UE5s Async Physics event using C++ or Blueprints

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