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* Prevent immediate deletion of restored key frames Now, key frames will only be deleted if the user rewinds within less than 0.6 seconds (21 tics, give or take one tic) since the last rewind. * Fix off-by-one error in countdown There was one extra tic between key-frame saves, so they would be saved at e.g. 0:00.06, 0:01.09, 0:02.11 and so on. * Keep key-framing time aligned Now, key frames should always be saved at .06 seconds, regardless of level changes, save loads, and interval changes. * Update documentation
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