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Nugget Doom 1.9.0

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@MrAlaux MrAlaux released this 25 Jun 02:23
· 1947 commits to master since this release

Nugget Doom 1.9.0, originally released on June 24th, 2022. Re-released due to invasive workflows.

New Features

  • From Crispy Doom:
    • Freeaim (Vertical Aiming)
  • Disable Berserk Tint setting
  • Bloodier Gibbing setting
  • Bobbing Styles selection, as seen in Zandronum
  • Smooth Health/Armor Count setting, to progressively increase and decrease said displayed values, similar to Heretic
  • Alternative Arms Display setting, to show the Chainsaw or SSG's availability on the Arms widget in place of the trivial Pistol
  • Sound Clipping Distance selection, to optionally double the distance at which SFX become audible
  • New cheats:
    • 'MDK', much like in ZDoom
    • 'SAITAMA', to enable the MDK Fist (replaces A_Punch's melee attack with the MDK attack)
    • 'LINETARGET' as an alternative to 'SCANNER'

Changes

  • Fixed bobbing during Boom (complevel 9) demos
  • Extra Gibbing now checks for the weapon function instead of the weapon itself
  • Crouching:
    • 'crouchOffset'...
      • ... is now directly applied to the 'viewz' calculation, fixing multiple issues
      • ... now takes as many steps as 'height' to reach its target
      • ... is now written and read when saving and loading the game, respectively. Additionally, did the same for 'jumpTics'
      • ... now gradually decreases down to zero when the player is dead
    • Implemented crouch jumping
    • Increased base crouching/standing up speed from 2 units to 3 units
  • Moved jumping, crouching and flying logic from 'P_PlayerThink()' to 'P_MovePlayer()'
  • Allow minimal mid-air movement when Jumping is enabled
  • Increased minimal viewheight value from 8 to 32
  • Change "Extra Lighting" thresholds to (-16; 16)
  • Removed an out-of-place 'P_AimLineAttack()' call in the linetarget lookup in 'HU_UpdateCrosshair()'
  • Restored quick save/load prompts

Additionally, changes from Woof! 10.0.0 and 10.0.3 have been merged.