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Implementation of Voxel procedural generation and Naive Surface-Net smoothing algorithm

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MrAlvaroRamirez/Unity-SurfaceNet-VoxelTerrain

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Unity-SurfaceNet-VoxelTerrain

Implementation of Voxel procedural generation and Naive Surface-Net smoothing algorithm

  • Voxel Generation
  • Voxel Optimizations ( Inner faces )
  • Perlin Nose prodecural world
  • Chunks
  • Naive Surface-Net Smoothing
  • Ground level and byomes
  • Chunk culling
  • Grass and vegetation
  • Advanced material/shader

Example with Surface-Net smoothing

Voxel smoothed

Example without smoothing

Voxel smoothed

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Implementation of Voxel procedural generation and Naive Surface-Net smoothing algorithm

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