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Releases: MrMiguel211/MP3Update

Update 11

06 Feb 07:46
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Base

  • The Intro text after starting a new game has been removed.
  • The Mii Bobble Head is now active by default.
  • Added the ability to cancel the ship takeoff after selecting your destination.

Bryyo

  • Added a softlock prevention in Hangar Bay.

Elysia

  • Removed the elevator activation cutscene in Baracks Lift.

Pirate Homeworld

  • Added a softlock/crash prevention in Transit Station Leviathan.

Update instructions in the Readme_Update.txt file

Update 10

01 Dec 07:19
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  • Fixed the Demolition Troopers count text staying on screen forever if bailed out of Skyway Access.
  • Fixed Zipline Station Delta softlock issue for the 2nd time.
  • Properly fixed the music not playing after the Nova Beam laser fight in Main Cavern.
  • Admiral Dane won't take you to the map screen anymore after the rendezvous call.
  • Shortened the HUDMemo duration of Hall of Remembrance item.

Update 9

28 Nov 03:08
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General Changes

  • Disabling the Defense System will now deactivate the 1st Pass layer in Skyway Access, to prevent overlapping layer issues.
  • Adjusted the repositions of Skyway Access to be outside the acid rain.
  • Fixed an issue with certain cutscenes where if you watched them fully and then skipped a different one, it would not skip them properly.
  • Fixed an issue in Zipline Station Delta where if you screw attacked to the middle platform you would get stuck far oob.
  • Shortened various long HUDMemo durations.
  • Removed the HUDMemo in Phaaze after getting permanent hypermode.

Update 8

18 Oct 08:08
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  • The ALARM layer in Metroid Processing no longer get disabled after disabling the Pirate Defense System, to prevent a softlock regarding the 1st Pass Fight.
  • Temporarily reverted IFT Hint Calls patch due to it causing a different bug and not actually causing the hint calls to not go through.

Update 7

29 Sep 01:31
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  • Fixed Weld Panel softlock in Scrapvault that happens when the commando intro cutscene starts while you're welding.
  • Fixed Seed IFTs still playing continously upon world changes.

Update 6

28 Sep 20:38
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Base

  • Removed (Hopefully) all remaining IFT Hint calls.

Elysia

  • Changed the Elevator trigger in Skytown Federation Landing Site to match Landing Site A's elevator trigger flags.
  • Relevant IFTs don't take you to the map screen anymore.
  • Shortened the HUDMemo duration of AU Vaccine.
  • Added missing instant CSI in Concourse west weld panel.
  • Fixed incorrect CSI position in Escape Pod Bay Access top Hand Panel.
  • You can now move from Security Station/Junction to Aurora Chamber pods and vice versa in empty Spire Dock. (Look for Holograms)

Bryyo

  • 'Shield Flicker' layers in Temple Generator and Jungle Generator are now active by default.

Update 5

27 Sep 03:47
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  • Removed Big Door opening cinematic scripting in Cargo Dock A.
  • Adjusted Snatcher ControlHint in Main Lift to allow Boosting when being lift up.
  • The small Fuel Gel stream in Hidden Court is now flammable by uncharged power shots.
  • Removed no control PlayerHint in Imperial Hall.
  • The Gel Spirals in Imperial Hall can now be shot from reverse.
  • Shortened the HUDMemo duration of Ballista Storage item.
  • Fixed incorrect CSI positions in Phazon Quarry and Defense Access.
  • Added PAL fix for Mine Lift.

Instructions in the readme file.

Update 4

25 Sep 18:40
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Base

  • All Context Sensitive Indicators now move you into position instantly.

Bryyo

  • Removed no jump ControlHint in Hangar Bay elevator.
  • Re-aligned the door leading to North Jungle Hall in Auxiliary Dynamo.
  • Fixed an incorrect sound effect playing when grabbing the item in Temple of Bryyo.
  • Fixed Item peek camera in Fuel Gel Pool not working. (Scan the door instead)

Elysia

  • Increased the velocity of all Ziplines by 50%. (With the exception of Zipline Station Charlie and Spire Dock)
    Be adviced this could cause Motion Sickness if you are prone to it.
  • It is no longer needed to interact with AU 217 at all.
  • The doors in Aurora Chamber won't lock anymore, aside from a special exception.
  • After the Ghor Sighting cinematic is finished in Aurora Chamber, the welding panels will be accessible immediately without needing a room reload.
  • Fixed Ship Warning IFT still playing multiple times.
  • Removed Ship Repaired IFT.
  • Shortened the HUDMemo duration of Plasma Beam item.
  • Defeating Ghor now properly disables the Gunship Under Attack event.
  • Removed Chozo Observatory scripting.

Pirate Homeworld

  • Changed the Default SpawnPoint in Scrapvault to be on the ground floor.
  • Removed Hazard Shield acquisition cinematic.
  • Removed No Control PlayerHint in Main Cavern.
  • Fixed Music not playing after the Nova Beam laser fight in Main Cavern.
  • The push force trigger in Defense Access when coming from Skyway Access now gets deactivated after exiting it.

Valhalla

  • Removed Leviathan IFT in Control Room.
  • Shortened the HUDMemo duration of Pirate Code.

Instructions in the readme file.

Update 3

20 Sep 22:55
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  • Fixed Help Menu scripting misbehaving for the 2nd Time.
  • Improved Morph Elevator scripting in Command Station.
  • Improved loading scripting for all Transit Station rooms.

Instructions in the readme file.

Update 2

20 Sep 05:31
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  • Fixed the Help Menu not working properly.
  • Fixed Hangar Bay not having a SpawnPoint, putting the player out of bounds when loading the game from here.

Instructions in the readme file.