Utilities for using controllers with libGDX, and enhanced drop-in replacements for the official gdx-controllers extension
All subprojects are technically independant, you can use only one of them in your project. They are bundled in a single Github project because all have something to do with Game Controller Input and libGDX.
Support configurable mappings for game controllers in your projects.
Key and button supporting Stage with focusable Actors for Scene2d. This is also usable in games without Game Controller support.
Advanced core interfaces giving you more control over connected controllers: Rumble, query available buttons and axis, query standard button constants, and more.
Jamepad implementation for libGDX' controller interfaces. Bring hotplugging to Lwjgl2 by just changing your gradle file!
iOS controller implementation (MFI and iCade) for libGDX' controller interfaces.
The official GWT implementation, but with enhancements, regular releases and bugfixes down to libGDX 1.9.5+.
The official Android implementation, but with enhancements, regular releases and bugfixes down to libGDX 1.9.5+.
Demos and examples
core-scene2d is shown with sources in raeleus' Shadow Walker UI demo.
This project is published to the Sonatype Maven repository. You can integrate the lib into your project by just adding the dependencies to your
Define the version of this API right after the gdxVersion:
gdxVersion = '1.9.6' //or another gdx version you use cuversion = '0.4.0'
Then add the needed dependencies to your project. You will find the artifact ids on the subproject's wiki sites.
Building from source
To build from source, clone or download this repository, then open it in Android Studio. Perform the following command to compile and upload the library in your local repository:
gradlew clean uploadArchives -PLOCAL=true
build.gradle file for current version to use in your dependencies.
News & Community
You can get help on the libgdx discord.
The project is licensed under the Apache 2 License, meaning you can use it free of charge, without strings attached in commercial and non-commercial projects. We love to get (non-mandatory) credit in case you release a game or app using this project!