/
MechJebAR202.cs
188 lines (164 loc) · 6.38 KB
/
MechJebAR202.cs
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using UnityEngine;
namespace MuMech
{
public class MechJebAR202 : PartModule
{
private MechJebCore core;
private Light greenLight;
private Renderer greenLightRenderer;
private Transform greenLightTransform;
private LightColor litLight = 0;
private Light redLight;
private Renderer redLightRenderer;
private Transform redLightTransform;
private int emissionId;
public override void OnStart(StartState state)
{
core = part.Modules.GetModule<MechJebCore>();
if (state != StartState.None && state != StartState.Editor)
{
InitializeLights();
}
}
public void FixedUpdate()
{
if (!HighLogic.LoadedSceneIsEditor) HandleLights();
}
private void InitializeLights()
{
greenLightTransform = null;
redLightTransform = null;
foreach (Transform t in GetComponentsInChildren<Transform>())
{
if (t.name.Equals("light_green")) greenLightTransform = t;
if (t.name.Equals("light_red")) redLightTransform = t;
}
emissionId = Shader.PropertyToID("_EmissiveColor");
if (greenLightTransform != null)
{
if (greenLightTransform.GetComponent<Light>() == null)
{
greenLightRenderer = greenLightTransform.GetComponent<Renderer>();
greenLight = greenLightTransform.gameObject.AddComponent<Light>();
greenLight.transform.parent = greenLightTransform;
greenLight.type = LightType.Point;
greenLight.renderMode = LightRenderMode.ForcePixel;
greenLight.shadows = LightShadows.None;
greenLight.enabled = false;
greenLight.color = Color.green;
greenLight.range = 1.5F;
}
else
{
greenLight = greenLightTransform.GetComponent<Light>();
}
}
if (redLightTransform != null)
{
if (redLightTransform.GetComponent<Light>() == null)
{
redLightRenderer = redLightTransform.GetComponent<Renderer>();
redLight = redLightTransform.gameObject.AddComponent<Light>();
redLight.transform.parent = redLightTransform;
redLight.type = LightType.Point;
redLight.renderMode = LightRenderMode.ForcePixel;
redLight.shadows = LightShadows.None;
redLight.enabled = false;
redLight.color = Color.red;
redLight.range = 1.5F;
}
else
{
redLight = redLightTransform.GetComponent<Light>();
}
}
}
private void HandleLights()
{
if (greenLight == null || redLight == null) InitializeLights();
if (greenLight == null || redLight == null) return;
if (core == null || MapView.MapIsEnabled)
{
litLight = LightColor.NEITHER;
}
else
{
bool somethingEnabled = false;
if (vessel.GetMasterMechJeb() == core)
{
foreach (DisplayModule display in core.GetDisplayModules(MechJebModuleMenu.DisplayOrder.instance))
{
if (display is MechJebModuleMenu) continue;
if (display.Enabled && display.ShowInCurrentScene)
{
somethingEnabled = true;
}
}
}
litLight = somethingEnabled ? LightColor.GREEN : LightColor.RED;
}
switch (litLight)
{
case LightColor.GREEN:
if (!greenLight.enabled) TurnOnLight(LightColor.GREEN);
if (redLight.enabled) TurnOffLight(LightColor.RED);
break;
case LightColor.RED:
if (greenLight.enabled) TurnOffLight(LightColor.GREEN);
if (!redLight.enabled) TurnOnLight(LightColor.RED);
break;
case LightColor.NEITHER:
if (greenLight.enabled) TurnOffLight(LightColor.GREEN);
if (redLight.enabled) TurnOffLight(LightColor.RED);
break;
}
}
private void TurnOnLight(LightColor which)
{
switch (which)
{
case LightColor.GREEN:
if (greenLightTransform != null)
{
greenLightRenderer.material.SetColor(emissionId, Color.green);
greenLight.enabled = true;
}
break;
case LightColor.RED:
if (redLightTransform != null)
{
redLightRenderer.material.SetColor(emissionId, Color.red);
redLight.enabled = true;
}
break;
}
}
private void TurnOffLight(LightColor which)
{
switch (which)
{
case LightColor.GREEN:
if (greenLightTransform != null)
{
greenLightRenderer.material.SetColor(emissionId, Color.black);
greenLight.enabled = false;
}
break;
case LightColor.RED:
if (redLightTransform != null)
{
redLightRenderer.material.SetColor(emissionId, Color.black);
redLight.enabled = false;
}
break;
}
}
//light stuff
private enum LightColor
{
NEITHER,
GREEN,
RED
}
}
}