/
Check.cs
148 lines (116 loc) · 3.63 KB
/
Check.cs
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/*
* Copyright Lamont Granquist, Sebastien Gaggini and the MechJeb contributors
* SPDX-License-Identifier: LicenseRef-PD-hp OR Unlicense OR CC0-1.0 OR 0BSD OR MIT-0 OR MIT OR LGPL-2.1+
*/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using MechJebLib.Primitives;
using static MechJebLib.Utils.Statics;
#nullable enable
namespace MechJebLib.Utils
{
public static class Check
{
private static void DoCheck(bool b)
{
if (!b)
throw new FailedCheck("check failed");
}
public class FailedCheck : Exception
{
internal FailedCheck(string msg) : base(msg)
{
}
}
private static string GetTypeName<T>() => typeof(T).FullName;
/*
* Booleans
*/
[Conditional("DEBUG")]
public static void True(bool b) => DoCheck(b);
[Conditional("DEBUG")]
public static void False(bool b) => DoCheck(!b);
/*
* Null
*/
[Conditional("DEBUG")]
public static void NotNull<T>(T? obj) where T : class => DoCheck(obj != null);
[Conditional("DEBUG")]
public static void NotNull<T>(T? obj) where T : struct => DoCheck(obj != null);
/*
* Floats
*/
[Conditional("DEBUG")]
public static void Finite(double d) => DoCheck(IsFinite(d));
[Conditional("DEBUG")]
public static void Positive(double d) => DoCheck(d > 0);
[Conditional("DEBUG")]
public static void PositiveFinite(double d)
{
DoCheck(d > 0);
DoCheck(IsFinite(d));
}
[Conditional("DEBUG")]
public static void NonNegative(double d) => DoCheck(d >= 0);
[Conditional("DEBUG")]
public static void NonNegativeFinite(double d)
{
DoCheck(d >= 0);
DoCheck(IsFinite(d));
}
[Conditional("DEBUG")]
public static void Negative(double d) => DoCheck(d < 0);
[Conditional("DEBUG")]
public static void NegativeFinite(double d)
{
DoCheck(d < 0);
DoCheck(IsFinite(d));
}
[Conditional("DEBUG")]
public static void NonPositive(double d) => DoCheck(d <= 0);
[Conditional("DEBUG")]
public static void NonPositiveFinite(double d)
{
DoCheck(d <= 0);
DoCheck(IsFinite(d));
}
[Conditional("DEBUG")]
public static void Zero(double d) => DoCheck(d == 0);
[Conditional("DEBUG")]
public static void NonZero(double d) => DoCheck(d != 0);
[Conditional("DEBUG")]
public static void NonZeroFinite(double d)
{
DoCheck(d != 0);
DoCheck(IsFinite(d));
}
/*
* Vectors
*/
/*
[Conditional("DEBUG")]
public static void Finite(Vector3d v)
{
DoCheck(IsFinite(v));
}
*/
[Conditional("DEBUG")]
public static void Finite(V3 v) => DoCheck(IsFinite(v));
[Conditional("DEBUG")]
public static void NonZero(V3 v) => DoCheck(v != V3.zero);
[Conditional("DEBUG")]
public static void NonZeroFinite(V3 v)
{
DoCheck(v != V3.zero);
DoCheck(IsFinite(v));
}
/*
* Arrays
*/
[Conditional("DEBUG")]
public static void CanContain(double[] arry, int len) => DoCheck(arry.Length >= len);
[Conditional("DEBUG")]
public static void CanContain(IReadOnlyList<double> arry, int len) => DoCheck(arry.Count >= len);
}
}