/
MechJebModuleStageStats.cs
142 lines (122 loc) · 5.03 KB
/
MechJebModuleStageStats.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
using System.Collections.Generic;
using JetBrains.Annotations;
using MechJebLib.Simulations;
namespace MuMech
{
[UsedImplicitly]
public class MechJebModuleStageStats : ComputerModule
{
public CelestialBody editorBody;
public bool liveSLT = true;
public double altSLT = 0;
public double mach = 0;
public bool oldFFS;
// FIXME: this has to be broken apart if they're getting updated asynchronously
public List<FuelStats> atmoStats => _vesselManagerAtmo.Segments;
public List<FuelStats> vacStats => _vesselManagerVac.Segments;
public MechJebModuleStageStats(MechJebCore core) : base(core)
{
Enabled = true;
}
private bool _needsRebuild;
protected override void OnModuleEnabled()
{
_needsRebuild = true;
}
protected override void OnModuleDisabled()
{
_vesselManagerAtmo.Release();
_vesselManagerVac.Release();
}
private readonly SimVesselManager _vesselManagerAtmo = new SimVesselManager();
private readonly SimVesselManager _vesselManagerVac = new SimVesselManager();
public override void OnFixedUpdate()
{
if (oldFFS)
{
MechJebModuleOldStageStats oldstats = Core.GetComputerModule<MechJebModuleOldStageStats>();
oldstats.RequestUpdate(this, true);
atmoStats.Clear();
vacStats.Clear();
foreach (FuelFlowSimulation.FuelStats item in oldstats.vacStats)
{
var newItem = new FuelStats();
newItem.StartMass = item.StartMass;
newItem.EndMass = item.EndMass;
newItem.DeltaTime = item.DeltaTime;
newItem.DeltaV = item.DeltaV;
newItem.SpoolUpTime = item.SpoolUpTime;
newItem.Isp = item.Isp;
newItem.StagedMass = item.StagedMass;
newItem.Thrust = item.EndThrust;
newItem.ThrustNoCosLoss = item.EndThrust;
vacStats.Add(newItem);
}
foreach (FuelFlowSimulation.FuelStats item in oldstats.atmoStats)
{
var newItem = new FuelStats();
newItem.StartMass = item.StartMass;
newItem.EndMass = item.EndMass;
newItem.DeltaTime = item.DeltaTime;
newItem.DeltaV = item.DeltaV;
newItem.SpoolUpTime = item.SpoolUpTime;
newItem.Isp = item.Isp;
newItem.StagedMass = item.StagedMass;
newItem.Thrust = item.EndThrust;
newItem.ThrustNoCosLoss = item.EndThrust;
atmoStats.Add(newItem);
}
}
else
{
StartSimulation();
}
}
private void StartSimulation()
{
CelestialBody simBody = HighLogic.LoadedSceneIsEditor ? editorBody : Vessel.mainBody;
double staticPressureKpa = HighLogic.LoadedSceneIsEditor || !liveSLT
? simBody.atmosphere ? simBody.GetPressure(altSLT) : 0
: Vessel.staticPressurekPa;
double atmDensity = (HighLogic.LoadedSceneIsEditor || !liveSLT
? simBody.GetDensity(simBody.GetPressure(altSLT), simBody.GetTemperature(0))
: Vessel.atmDensity) / 1.225;
double mach = HighLogic.LoadedSceneIsEditor ? this.mach : Vessel.mach;
if (_needsRebuild)
{
_vesselManagerAtmo.Build(Vessel);
_vesselManagerVac.Build(Vessel);
}
else
{
_vesselManagerAtmo.Update();
_vesselManagerVac.Update();
}
_vesselManagerVac.SetConditions(0, 0, 0);
_vesselManagerVac.RunFuelFlowSimulation();
_vesselManagerAtmo.SetConditions(atmDensity, staticPressureKpa * PhysicsGlobals.KpaToAtmospheres, mach);
_vesselManagerAtmo.RunFuelFlowSimulation();
}
public override void OnStart(PartModule.StartState state)
{
GameEvents.onVesselStandardModification.Add(RebuildOnModification);
GameEvents.StageManager.OnGUIStageSequenceModified.Add(Rebuild);
}
public override void OnDestroy()
{
GameEvents.onVesselStandardModification.Remove(RebuildOnModification);
GameEvents.StageManager.OnGUIStageSequenceModified.Remove(Rebuild);
}
private void Rebuild()
{
_needsRebuild = true;
}
private void RebuildOnModification(Vessel data)
{
Rebuild();
}
public void RequestUpdate(object controller)
{
}
}
}