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Oblivion and Fo4 hardcoded formkeys added
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12 changes: 12 additions & 0 deletions
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Mutagen.Bethesda.FormKeys.Fallout4/Fallout4/AStoryManagerNodeHardcoded.cs
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using Mutagen.Bethesda.Fallout4; | ||
using Mutagen.Bethesda.Plugins; | ||
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namespace Mutagen.Bethesda.FormKeys.Fallout4; | ||
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public static partial class Fallout4 | ||
{ | ||
public static partial class AStoryManagerNode | ||
{ | ||
public static FormLink<IAStoryManagerNodeGetter> Root => Construct(0x5B); | ||
} | ||
} |
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Mutagen.Bethesda.FormKeys.Fallout4/Fallout4/ActorValueInformationHardcoded.cs
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Mutagen.Bethesda.FormKeys.Fallout4/Fallout4/BodyPartDataHardcoded.cs
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using Mutagen.Bethesda.Fallout4; | ||
using Mutagen.Bethesda.Plugins; | ||
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namespace Mutagen.Bethesda.FormKeys.Fallout4; | ||
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public static partial class Fallout4 | ||
{ | ||
public static partial class BodyPartData | ||
{ | ||
public static FormLink<IBodyPartDataGetter> PlayerBodyPartData => Construct(0x1C); | ||
} | ||
} |
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Mutagen.Bethesda.FormKeys.Fallout4/Fallout4/DefaultObjectManager.cs
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using Mutagen.Bethesda.Fallout4; | ||
using Mutagen.Bethesda.Plugins; | ||
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namespace Mutagen.Bethesda.FormKeys.Fallout4; | ||
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public static partial class Fallout4 | ||
{ | ||
public static FormLink<IFallout4MajorRecordGetter> DefaultObjectManager => new(ModKey.MakeFormKey(0x31)); | ||
} |
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Mutagen.Bethesda.FormKeys.Fallout4/Fallout4/GlobalHardcoded.cs
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using Mutagen.Bethesda.Fallout4; | ||
using Mutagen.Bethesda.Plugins; | ||
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namespace Mutagen.Bethesda.FormKeys.Fallout4; | ||
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public static partial class Fallout4 | ||
{ | ||
public static partial class Global | ||
{ | ||
public static FormLink<IGlobalGetter> PlayCredits => Construct(0x63); | ||
} | ||
} |
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Mutagen.Bethesda.FormKeys.Fallout4/Fallout4/ImpactDataSetHardcoded.cs
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using Mutagen.Bethesda.Fallout4; | ||
using Mutagen.Bethesda.Plugins; | ||
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namespace Mutagen.Bethesda.FormKeys.Fallout4; | ||
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public static partial class Fallout4 | ||
{ | ||
public static partial class ImpactDataSet | ||
{ | ||
public static FormLink<IImpactDataSetGetter> DefaultImpactDataSet => Construct(0x248014); | ||
} | ||
} |
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Mutagen.Bethesda.FormKeys.Fallout4/Fallout4/MessageHardcoded.cs
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using Mutagen.Bethesda.Fallout4; | ||
using Mutagen.Bethesda.Plugins; | ||
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namespace Mutagen.Bethesda.FormKeys.Fallout4; | ||
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public static partial class Fallout4 | ||
{ | ||
public static partial class Message | ||
{ | ||
public static FormLink<IMessageGetter> HelpChargenTagSkills => Construct(0x176); | ||
public static FormLink<IMessageGetter> HelpDialogue => Construct(0x179); | ||
} | ||
} |
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Mutagen.Bethesda.FormKeys.Oblivion/Oblivion/SoundHardcoded.cs
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using Mutagen.Bethesda.Oblivion; | ||
using Mutagen.Bethesda.Plugins; | ||
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namespace Mutagen.Bethesda.FormKeys.Oblivion; | ||
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public static partial class Oblivion | ||
{ | ||
public static partial class Sound | ||
{ | ||
public static FormLink<ISoundGetter> MagicEnchantDrawSoundAlteration => Construct(0x138); | ||
public static FormLink<ISoundGetter> MagicEnchantDrawSoundConjuration => Construct(0x139); | ||
public static FormLink<ISoundGetter> MagicEnchantDrawSoundDestruction => Construct(0x13A); | ||
public static FormLink<ISoundGetter> MagicEnchantDrawSoundIllusion => Construct(0x13B); | ||
public static FormLink<ISoundGetter> MagicEnchantDrawSoundMysticism => Construct(0x13C); | ||
public static FormLink<ISoundGetter> MagicEnchantDrawSoundRestoration => Construct(0x13D); | ||
public static FormLink<ISoundGetter> MagicEnchantHitSoundAlteration => Construct(0x13E); | ||
public static FormLink<ISoundGetter> MagicEnchantHitSoundConjuration => Construct(0x13F); | ||
public static FormLink<ISoundGetter> MagicEnchantHitSoundDestruction => Construct(0x140); | ||
public static FormLink<ISoundGetter> MagicEnchantHitSoundIllusion => Construct(0x141); | ||
public static FormLink<ISoundGetter> MagicEnchantHitSoundMysticism => Construct(0x142); | ||
public static FormLink<ISoundGetter> MagicEnchantHitSoundRestoration => Construct(0x143); | ||
} | ||
} |
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Mutagen.Bethesda.FormKeys.Oblivion/Oblivion/SpellHardcoded.cs
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using Mutagen.Bethesda.Oblivion; | ||
using Mutagen.Bethesda.Plugins; | ||
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namespace Mutagen.Bethesda.FormKeys.Oblivion; | ||
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public static partial class Oblivion | ||
{ | ||
public static partial class Spell | ||
{ | ||
public static FormLink<ISpellGetter> DefaultMarksmanParalyzeSpell => Construct(0x137); | ||
} | ||
} |
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Mutagen.Bethesda.FormKeys.Oblivion/Oblivion/StaticHardcoded.cs
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using Mutagen.Bethesda.Oblivion; | ||
using Mutagen.Bethesda.Plugins; | ||
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namespace Mutagen.Bethesda.FormKeys.Oblivion; | ||
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public static partial class Oblivion | ||
{ | ||
public static partial class Static | ||
{ | ||
public static FormLink<IStaticGetter> FlameNode10 => Construct(0x28); | ||
public static FormLink<IStaticGetter> FlameNode11 => Construct(0x29); | ||
public static FormLink<IStaticGetter> FlameNode12 => Construct(0x2A); | ||
public static FormLink<IStaticGetter> FlameNode13 => Construct(0x2B); | ||
public static FormLink<IStaticGetter> FlameNode14 => Construct(0x2C); | ||
public static FormLink<IStaticGetter> FlameNode15 => Construct(0x2D); | ||
public static FormLink<IStaticGetter> FlameNode16 => Construct(0x2E); | ||
public static FormLink<IStaticGetter> FlameNode17 => Construct(0x2F); | ||
public static FormLink<IStaticGetter> FlameNode18 => Construct(0x30); | ||
public static FormLink<IStaticGetter> FlameNode19 => Construct(0x31); | ||
public static FormLink<IStaticGetter> FlameNode20 => Construct(0x32); | ||
public static FormLink<IStaticGetter> FurnitureMarker05 => Construct(0x68); | ||
public static FormLink<IStaticGetter> FurnitureMarker06 => Construct(0x69); | ||
public static FormLink<IStaticGetter> FurnitureMarker07 => Construct(0x6A); | ||
public static FormLink<IStaticGetter> FurnitureMarker08 => Construct(0x6B); | ||
public static FormLink<IStaticGetter> FurnitureMarker09 => Construct(0x6C); | ||
public static FormLink<IStaticGetter> FurnitureMarker10 => Construct(0x6D); | ||
public static FormLink<IStaticGetter> FurnitureMarker15 => Construct(0x72); | ||
public static FormLink<IStaticGetter> FurnitureMarker16 => Construct(0x73); | ||
public static FormLink<IStaticGetter> FurnitureMarker17 => Construct(0x74); | ||
public static FormLink<IStaticGetter> FurnitureMarker18 => Construct(0x75); | ||
public static FormLink<IStaticGetter> FurnitureMarker19 => Construct(0x76); | ||
public static FormLink<IStaticGetter> FurnitureMarker20 => Construct(0x77); | ||
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} | ||
} |