release-11.10.0
v11.10.0
Enhancement
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[#334] Add a setting to consumables to specify the amount of rad damage CD that are rolled when consuming it
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[#348] Improve the way Power Armor is handled on the sheets
- You can now optionally attach Power Armor items to a base "Armor Frame" item (this can be found in the core compendiums).
- This is done by editing the frame item and using the Frame tab to select/deselect which power armor items owned by the actor are attached.
- The frame and any attached items will be grouped together at the top of the inventory section, and each attached piece will show a "plug" icon to show they attached to a base frame.
- All attached items will also share Power, Equipped and Stashed settings so that using these controls on any item in the group will modify the value on all items.
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[#366] Add tool to simplify the breaking down of Junk items
- This can be launched from the Gear tab of the character sheet, there is a new item control button next to the Junk inventory item.
- This tool also checks to see what levels of the Salvage perk you have and handles the salvage process accordingly.
- GMs can right-click on a salvage results card and select to "Advance Game Time" by the amount detailed on the result chat card.
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[#367] Add option to automatically reduce weapon damage by wear and tear rate and refuse to fire if broken
- New option called "Apply Wear and Tear to Weapon Damage" added and is enabled by default. This will automatically reduce the damage of a weapon by the amount of wear and tear, and a weapon will become unusable once the base damage is reduced to zero by wear and tear.
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[#370] Allow posting items to chat even if they're not currently editable (for example, locked compendium items)
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[#371] Reduce interface clutter by only showing the current damage of a weapon
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[#373] Make the favourite weapons list more readable by moving the damage type into the additional data
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[#375] Stashing an item in your inventory should also unequip it
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[#376] Equipping an item in your inventory should also unstash it
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[#377] Provide a built in Macro to open the Scavenging Help web tool
Bugs
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[#356] Laser Gun Damage Value Incorrect
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[#365] Typo in description of all Grognak the Barbarian magazines
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[#368] 10mm Auto Pistol price and weight wrong
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[#369] Weapon Wear & Tear should be a numeric value
- The upgrade process will attempt to migrate existing values, but if a non-empty, non-numeric string is found will default to a value of 1
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[#372] Available ammo for a weapon missing from favourite and main weapons list
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[#384] Available shots calculation not updated immediately a new ammo item is added to the character
Chore
- [#357] Ensure there are no compatibility issues with Foundry V12
- [#358] globalThis.mergeObject must now be accessed via foundry.utils.mergeObject (Foundry v12 compatibility)
- [#359] globalThis.duplicate must now be accessed via foundry.utils.duplicate (Foundry v12 compatibility)
- [#360] The {{select}} handlebars helper is deprecated (Foundry v12 compatibility)
- [#361] globalThis.randomID must now be accessed via foundry.utils.randomID (Foundry v12 compatibility)
- [#362] game.system.model.Actor.character.body_parts no longer accessible when checking resistances (Foundry v12 compatibility)
- [#363] CONST.CHAT_MESSAGE_TYPES is deprecated in favor of CONST.CHAT_MESSAGE_STYLES (Foundry v12 compatibility)
- [#364] The async option for Roll#evaluate has been removed (Foundry v12 compatibility)
- [#379] Merge French translation updates from Crowdin
- [#381] ActiveEffect#icon has been migrated to ActiveEffect#img (Foundry v12 compatibility)
- [#383] Global "Die" is now namespaced under foundry.dice.terms.Die (Foundry v12 compatibility)
Many thanks to MrAtoni for kindly allowing us to link to his scavenging help tool.