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@github-actions github-actions released this 14 May 17:10
· 72 commits to develop since this release
2058267

v11.10.0

Enhancement

  • [#334] Add a setting to consumables to specify the amount of rad damage CD that are rolled when consuming it

  • [#348] Improve the way Power Armor is handled on the sheets

    • You can now optionally attach Power Armor items to a base "Armor Frame" item (this can be found in the core compendiums).
    • This is done by editing the frame item and using the Frame tab to select/deselect which power armor items owned by the actor are attached.
    • The frame and any attached items will be grouped together at the top of the inventory section, and each attached piece will show a "plug" icon to show they attached to a base frame.
    • All attached items will also share Power, Equipped and Stashed settings so that using these controls on any item in the group will modify the value on all items.
  • [#366] Add tool to simplify the breaking down of Junk items

    • This can be launched from the Gear tab of the character sheet, there is a new item control button next to the Junk inventory item.
    • This tool also checks to see what levels of the Salvage perk you have and handles the salvage process accordingly.
    • GMs can right-click on a salvage results card and select to "Advance Game Time" by the amount detailed on the result chat card.
  • [#367] Add option to automatically reduce weapon damage by wear and tear rate and refuse to fire if broken

    • New option called "Apply Wear and Tear to Weapon Damage" added and is enabled by default. This will automatically reduce the damage of a weapon by the amount of wear and tear, and a weapon will become unusable once the base damage is reduced to zero by wear and tear.
  • [#370] Allow posting items to chat even if they're not currently editable (for example, locked compendium items)

  • [#371] Reduce interface clutter by only showing the current damage of a weapon

  • [#373] Make the favourite weapons list more readable by moving the damage type into the additional data

  • [#375] Stashing an item in your inventory should also unequip it

  • [#376] Equipping an item in your inventory should also unstash it

  • [#377] Provide a built in Macro to open the Scavenging Help web tool

Bugs

  • [#356] Laser Gun Damage Value Incorrect

  • [#365] Typo in description of all Grognak the Barbarian magazines

  • [#368] 10mm Auto Pistol price and weight wrong

  • [#369] Weapon Wear & Tear should be a numeric value

    • The upgrade process will attempt to migrate existing values, but if a non-empty, non-numeric string is found will default to a value of 1
  • [#372] Available ammo for a weapon missing from favourite and main weapons list

  • [#384] Available shots calculation not updated immediately a new ammo item is added to the character

Chore

  • [#357] Ensure there are no compatibility issues with Foundry V12
  • [#358] globalThis.mergeObject must now be accessed via foundry.utils.mergeObject (Foundry v12 compatibility)
  • [#359] globalThis.duplicate must now be accessed via foundry.utils.duplicate (Foundry v12 compatibility)
  • [#360] The {{select}} handlebars helper is deprecated (Foundry v12 compatibility)
  • [#361] globalThis.randomID must now be accessed via foundry.utils.randomID (Foundry v12 compatibility)
  • [#362] game.system.model.Actor.character.body_parts no longer accessible when checking resistances (Foundry v12 compatibility)
  • [#363] CONST.CHAT_MESSAGE_TYPES is deprecated in favor of CONST.CHAT_MESSAGE_STYLES (Foundry v12 compatibility)
  • [#364] The async option for Roll#evaluate has been removed (Foundry v12 compatibility)
  • [#379] Merge French translation updates from Crowdin
  • [#381] ActiveEffect#icon has been migrated to ActiveEffect#img (Foundry v12 compatibility)
  • [#383] Global "Die" is now namespaced under foundry.dice.terms.Die (Foundry v12 compatibility)

Many thanks to MrAtoni for kindly allowing us to link to his scavenging help tool.