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closes #460, #472, #473
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Muttley committed Jul 6, 2023
1 parent 628c776 commit 267e1ce
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Showing 3 changed files with 18 additions and 4 deletions.
9 changes: 8 additions & 1 deletion RELEASE_NOTES.md
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@@ -1,4 +1,11 @@
## v.1.x.x
## v.1.3.7

### Bugfixes
* [#472] Handle situations where Spellcasting Ability is not set better
* [*473] Incorrect damage rolls when only 2H damage set

### Enhancements
* [#460] Added additional Move options for NPCs (None, Far & Special)

### Bugfixes
* [#470] Chat message Success/Fail messages only render once
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8 changes: 6 additions & 2 deletions i18n/en.yaml
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Expand Up @@ -75,10 +75,10 @@ SHADOWDARK.chat_card.button.learn_spell: Learn Spell
SHADOWDARK.chat_card.button.use_potion: Use Potion
SHADOWDARK.chat_card.button.use_scroll: Use Scroll
SHADOWDARK.chat_card.button.use_wand: Use Wand
SHADOWDARK.chat_card.context.apply_damage: Apply Damage
SHADOWDARK.chat_card.context.apply_healing: Apply Healing
SHADOWDARK.chat_card.context.apply_damage_secondary: Apply Secondary Damage
SHADOWDARK.chat_card.context.apply_damage: Apply Damage
SHADOWDARK.chat_card.context.apply_healing_secondary: Apply Secondary Healing
SHADOWDARK.chat_card.context.apply_healing: Apply Healing
SHADOWDARK.chat.hp_roll.apply_to_max: Add to Max HP
SHADOWDARK.chat.item_roll.double_numerical: Double any one numerical value!
SHADOWDARK.chat.item_roll.mishap: Roll on the appropriate Mishap table!
Expand Down Expand Up @@ -369,8 +369,12 @@ SHADOWDARK.module_art_config.portraits: Portraits
SHADOWDARK.module_art_config.tokens: Tokens
SHADOWDARK.npc_attack.type.physical: Physical
SHADOWDARK.npc_attack.type.special: Special
SHADOWDARK.npc_move.close: Close
SHADOWDARK.npc_move.double_near: Double Near
SHADOWDARK.npc_move.far: Far
SHADOWDARK.npc_move.near: Near
SHADOWDARK.npc_move.none: None
SHADOWDARK.npc_move.special: Special
SHADOWDARK.npc_move.triple_near: Triple Near
SHADOWDARK.range.close_short: C
SHADOWDARK.range.close: Close
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5 changes: 4 additions & 1 deletion system/src/config.mjs
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Expand Up @@ -130,10 +130,13 @@ SHADOWDARK.NPC_ATTACK_TYPES = {
};

SHADOWDARK.NPC_MOVES = {
none: "SHADOWDARK.npc_move.none",
close: "SHADOWDARK.npc_move.close",
near: "SHADOWDARK.npc_move.near",
doubleNear: "SHADOWDARK.npc_move.double_near",
tripleNear: "SHADOWDARK.npc_move.triple_near",
close: "SHADOWDARK.range.close",
far: "SHADOWDARK.npc_move.far",
special: "SHADOWDARK.npc_move.special",
};

SHADOWDARK.RANGES = {
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