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If color conversation is needed currently Graphics2D is used to map a BufferedImage to an sRGB target. This seems to be painfully slow.
The text was updated successfully, but these errors were encountered:
use ColorConvertOp instead of Graphics2D #31
b6aff21
Seems to increase the conversion performance by a factor of around 40
050ff49
Successfully merging a pull request may close this issue.
If color conversation is needed currently Graphics2D is used to map a BufferedImage to an sRGB target. This seems to be painfully slow.
The text was updated successfully, but these errors were encountered: