By adopting the Battlefield hack, you gain the power to effortlessly overcome any opponent. ESP hacks provide constant visual surveillance of your opponents, increasing your strategic advantage. Concerns about being detected are valid, but our meticulous approach addresses those concerns. With our cheats, your tactical prowess can shine without fear of being banned.
- Open the solution file (.sln).
- Select Build Solution from the Build menu or press
Ctrl+Shift+B
to compile the project. - When the build is complete, select Start Without Debugging from the Debug menu or press
Ctrl+F5
to run the project. - Open Game
- Lock On: Press the aimbot key, and the crosshair locks on to the target.
- Stay Locked: The BF 2042 Aimbot will stay locked until the target is dead.
- Instant Change: The aimbot will change to the next player instantly.
- Instant Kill: Bullets hit accurately even when moving, ensuring instant kills.
- Visibility Check: Makes sure the player can be hit.
- Aim At: (Head/Neck/Spine)
- Custom FOV (180 Max): Adjust the field of view to your liking.
- Human Aim: Emulates human-like aiming for a more natural feel.
- Custom Aimspeed: Control the speed of the aimbot for precision.
- Name ESP: Displays the name of each player (harass people).
- Distance ESP: Shows the distance of players from your location.
- Item ESP: Displays names of items close to you.
- BB ESP: Draws a box around every player for easy location.
- Enemy: Show enemies on the radar in red.
- Moveable: Move the radar anywhere on the screen.
- Sizeable: Adjust the size of the radar.
- Mouse Driven: Use the mouse to adjust settings.
- Millions of Colors: Change colors on the fly.
- Fully adjustable: Customize every aspect of the BF 2042 Hack.
- Fork this Repo to Support the Project
- Leave a Star⭐ in this Repo to Contribute.
This software is for educational and research purposes only. Any legal liability that may arise from the use of the software lies entirely with the user. The developer cannot be held responsible for any misuse of the software.
This project is licensed under the MIT. For more information, see the License.