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Preset files (for Higurashi)

MyLegGuy edited this page Sep 1, 2018 · 1 revision

Preset files

(For Higurashi games)

I can't figure out how Higurashi games know the order for the script files, order for TIP files, order TIPS are unlocked, and the TIP's names. I've come to the conclusion that it's hard coded or something for each chapter. I've created a system called "preset" files. They're just files that list the scripts, tips, tip's names, and tip's unlock order. In order to play in a user friendly way, you need a preset file for each game. Luckily, I've already made preset files for chapters 1 through 4.

When you run the script converter, the correct preset file is put into the game folder based on the script filenames found the StreamingAssets folder. When the StreamingAssets folder is loaded by Higurashi-Vita, it looks for the file StreamingAssets/includedPreset.txt. Inside of includedPreset.txt it the name of the preset file inside of the StreamingAssets folder. For example, a Tatarigoroshi's includedPreset.txt would say Ch3_Tatarigoroshi.txt in it because that is the name of the preset file within the StreamingAssets folder put there by the script converter.

If you want to make your own preset file, the format is written below. After you make the preset file, give it a name and put it in your StreamingAssets folder. An example name would be "myGoodPreset.txt". Inside your StreamingAssets folder, also make a file called "includedPreset.txt". Inside of that file, write the name of your custom preset file that is also inside the StreamingAssets folder. In this example, we would write "myGoodPreset.txt".

==FORMAT OF A PRESET FILE==

TO ENTER A QUOTATION MARK, PUT \"
Use Windows or Unix newlines.
All numbers should be three digits long. If it's not three digits, add zeroes. 001, for example.


The first line is the number of main game script files.
The lines after it are the names of the script files, without the ".txt" extension.
After the last script file's name, put a new line and then put the number of TIP script files.
Write them the same way as you did the chapter files.
After that, write the number of main game script files.
Next, write the number of TIPS that are unlocked AFTER the user finishes the first main game script file.
Next, write the number of TIPS that are unlocked AFTER the user finishes the second main game script file.
Repeat until you have one number for each main game script file.
(The following steps are optional)
Write "tipnames" without quotation marks on its own new line.
Write the number of TIPS.
Write the name of the first TIP.
Write the name of the second TIP.
Continue for all tips.
Write "chapternames" without quotation marks on its own new line
Write number of chapters
Write the name of the first chapter (usually something like Onikakushi day x, or Onikakushi Opening)
Continue for all chapters


Here is an example, chapter 1's preset file. In this example, I put comments. In an actual preset file, you can't have comments. Everything must be just right. THIS PRESET FILE EXAMPLE CONTAINS ONIKAKUSHI's TIP NAMES, BEWARE. Mirror

Chapter 1, Onikakushi's preset file WITH SPOILERS 019 // There are 19 main game script files. Also, this is and must be the first line of the file.
onik_op // The first one is Onikakushi's opening script. Not all games have this.
onik_000 // The second script file. Usually, all games have this.
onik_001
onik_002
onik_003
onik_004
onik_005
onik_009
onik_009_02
onik_010
onik_011
onik_012
onik_013
onik_014
onik_014_02
onik_015
onik_015_02
onik_015_03
omake_01 // This is the file for Onikakushi's All Cast Review Session.
020 // There are 20 TIPS in total
onik_tips_01 // The first TIP is in the file onik_tips_01.txt
onik_tips_02
onik_tips_03
onik_tips_04
onik_tips_05
onik_tips_06
onik_tips_07
onik_tips_08
onik_tips_09
onik_tips_10
onik_tips_11
onik_tips_12
onik_tips_13
onik_tips_14
onik_tips_15
onik_tips_16
onik_tips_17
onik_tips_18
onik_tips_19
onik_tips_20 // The last tip is onik_tips_20.txt
019 // There are 19 main game script fles
000 // You don't have any tips unlocked after the opening.
000 // None after this introduction script either.
002 // After onik_001.txt is completed, the user has unlocked two tips in total. "We're a mixed grade?" and "We don't have a uniform?"
004 // After onik_002.txt is completed, the user has unlocked two more tips for a total of four tips in total.
006
007
008
008
012
014
015
017
018
018
020 // This is the last time the user unlocks more TIPS. After this, the value stays 20 because the user will always have all the TIPS unlocked after this point.
020
020
020
020 // omake_01.txt
tipnames // This is an optional line that you can add if you want to include the TIP's names
020 // There are 20 TIPS in total.
We're a mixed grade? // This is the name of the first tip
We don't have a uniform?
The Maebara Manor
The dam site murder/dismemberment (Newspaper edition)
The Hinamizawa Dam Project
Special tabloid report
What kind of name is Rena?
Community Notice
Houjou couple's falling incident
The terminal illness death of Shinto Priest Furude
Housewife murder
Radio Log
There are more than four perpetrators?
Search notice
Notice from the police chief
What's a drug that makes you commit suicide?
Threat
Not feeling so hot
Split personality???
At the Seventh Mart // This is the name of twentieth TIP.
chapternames // this is optional line you can add if you want to add the chapter's names. Chapter names can be found in the chapter jump of the official games
019 // There are 19 chapter files
Onikakushi Opening // onik_op's name
Onikakushi Day 1 // onik_000's name
Onikakushi Day 1-2 // onik_001's name
Onikakushi Day 2
Onikakushi Day 3
Onikakushi Day 4
Onikakushi Day 5
Onikakushi Day 9
Onikakushi Day 9-2
Onikakushi Day 10
Onikakushi Day 11
Onikakushi Day 12
Onikakushi Day 13
Onikakushi Day 14
Onikakushi Day 14-2
Onikakushi Day 15
Onikakushi Day 15-2
Onikakushi Day 15-3
Onikakushi All-Cast Review Session //omake_01's name. No new line at the end of the file.